Modifications dans Player
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@@ -2,9 +2,10 @@
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#define _PLAYER_H__
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#include "vector3.h"
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#include "transformation.h"
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#include "world.h"
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#include <cmath>
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class World;
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class Player {
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public:
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Player(const Vector3f& position, float rotX = 0, float rotY = 0);
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@@ -18,6 +19,7 @@ public:
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Vector3f GetDirection() const;
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Vector3f GetVelocity() const;
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Vector3f GetPOV() const;
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void Transpose(int& x, int& z);
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private:
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Vector3f m_position;
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