Modifications dans Player
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@@ -211,7 +211,7 @@ void Engine::Render(float elapsedTime) {
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// (donc l'objet ne bouge pas relativement au joueur, ce qui est pratique pour une skybox!).
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glDisable(GL_LIGHT0);
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//m_skybox.Render(skybox);
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if (m_isSkybox) m_skybox.Render(skybox);
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glEnable(GL_LIGHT0);
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if (m_mouseL)
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@@ -317,7 +317,7 @@ void Engine::Render(float elapsedTime) {
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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if (m_player.GetPosition().y < -20.f)
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m_player = Player(Vector3f(CHUNK_SIZE_X * WORLD_SIZE_X / 2, CHUNK_SIZE_Y + 1.8f, CHUNK_SIZE_Z * WORLD_SIZE_X / 2)); // Respawn si le bonho- joueur tombe en bas du monde.
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m_player = Player(Vector3f(0, CHUNK_SIZE_Y + 1.8f, 0)); // Respawn si le bonho- joueur tombe en bas du monde.
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}
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void Engine::KeyPressEvent(unsigned char key)
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@@ -387,7 +387,7 @@ void Engine::KeyReleaseEvent(unsigned char key)
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m_audio.ToggleMusicState();
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break;
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case 17:
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m_renderer = !m_renderer;
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m_isSkybox = !m_isSkybox;
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break;
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case 24: // Y
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m_wireframe = !m_wireframe;
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