TOUT FONCTIONNE!
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@@ -21,18 +21,14 @@ public:
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private:
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Vector3f m_position;
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Vector3f m_POV;
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Vector3f m_velocity;
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Vector3f m_direction;
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float m_rotX = 0;
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float m_rotY = 0;
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float m_topspeed = 20;
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float m_jumpforce = 0.3f;
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float m_POV;
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bool m_airborne;
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bool m_jumped;
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int m_dbljump; // Peut sauter ou dasher tant que la variable est en dessous de 2.
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};
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#endif //_PLAYER_H__
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