Cleanup
This commit is contained in:
@@ -107,11 +107,14 @@ void World::GetScope(int& x, int& y) {
|
||||
}
|
||||
|
||||
void World::Update(int& rendercount, int& badhitcount, Player& player, Transformation& world, Shader& shader, TextureAtlas& atlas, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
glStencilFunc(GL_EQUAL, 1, 0x00);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
atlas.Bind();
|
||||
RenderWorld(rendercount, badhitcount, player, world, shader);
|
||||
TransposeWorld(player);
|
||||
UpdateWorld(player, perlin, blockinfo);
|
||||
shader.Disable();
|
||||
glStencilFunc(GL_GREATER, 1, 0xFF);
|
||||
}
|
||||
|
||||
bool World::GenerateChunk(int chx, int chy, Perlin& perlin) {
|
||||
|
Reference in New Issue
Block a user