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@@ -301,7 +301,7 @@ void Engine::Render(float elapsedTime) {
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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if (m_player.GetPosition().y < -10.f) m_player = Player(Vector3f(64, 64, 64));
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if (m_player.GetPosition().y < -10.f) m_player = Player(Vector3f(64, 34, 64));
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}
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void Engine::KeyPressEvent(unsigned char key)
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