Optimization de performance du renderer!

This commit is contained in:
MarcEricMartel
2021-12-04 09:55:43 -05:00
parent a75b1c97cb
commit a3c0dee1f2
10 changed files with 23 additions and 23 deletions

View File

@@ -35,7 +35,7 @@ void Engine::Init() {
m_skybox.Init(0.00013f);
// Objet de musique!
m_audio.ToggleMusicState();
//m_audio.ToggleMusicState();
// Init Chunks
m_world.GetChunks().Reset(nullptr);
@@ -52,9 +52,9 @@ void Engine::LoadResource() {
LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp");
LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp");
TextureAtlas::TextureIndex texDirtIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal3.png");
TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "dirt.png");
TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png");
TextureAtlas::TextureIndex texMetalIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal.png");
TextureAtlas::TextureIndex texMetalIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal1.png");
if (!m_textureAtlas.Generate(512, false)) {
std::cout << " Unable to generate texture atlas ..." << std::endl;