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@@ -7,6 +7,7 @@ void main()
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texel = texture2D(tex,gl_TexCoord[0].st);
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texel *= light;
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texel.a = 255;
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gl_FragColor = texel;
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}
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@@ -2,7 +2,7 @@ varying vec4 light;
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void main()
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{
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light = gl_Color;
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light = gl_Color;
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_Position = ftransform();
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}
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