TADAM!
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@@ -18,7 +18,6 @@ void Player::TurnTopBottom(float value) {
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else if (m_rotX < -80) m_rotX = -80;
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}
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Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime) {
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Vector3f delta = Vector3f(0, 0, 0);
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