Génération de Chunks en multithreads
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@@ -1,13 +1,73 @@
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#include "chunk.h"
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#include "world.h"
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Chunk::Chunk(int x, int y) : m_posX(x), m_posY(y) { m_blocks.Reset(BTYPE_AIR); }
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Chunk::Chunk(int x, int y) : m_posX(x), m_posY(y) {
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std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
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pos << CHUNK_PATH << x << '_' << y << ".chunk";
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std::ifstream input(pos.str(), std::fstream::binary);
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Chunk::Chunk(int x, int y, char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]) : m_posX(x), m_posY(y) {
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for (int x = 0; x < CHUNK_SIZE_X; ++x)
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for (int z = 0; z < CHUNK_SIZE_Z; ++z)
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for (int y = 0; y < CHUNK_SIZE_Y; ++y)
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m_blocks.Set(x, y, z, data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
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if (input.fail()) {
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Perlin perlin = Perlin(8, 45.f, 7.f, PERLIN_SEED);
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m_blocks.Reset(BTYPE_AIR);
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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float xnoiz, ynoiz;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / (double)INT16_MAX;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / (double)INT16_MAX;
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float height = (perlin.Get(xnoiz, ynoiz)) * 20.f + 5.f;
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for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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}
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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float xnoiz, ynoiz;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / (double)INT16_MAX;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / (double)INT16_MAX;
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float height = perlin.Get(xnoiz, ynoiz) * 5.f + 24.f;
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for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
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}
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}
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iy = 0; iy < 13; ++iy) {
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
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}
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}
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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float xnoiz, ynoiz;
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xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / (double)INT16_MAX;
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ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / (double)INT16_MAX;
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bool tree = (int)(abs(perlin.Get(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
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for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
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if (tree) {
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for (int i = 0; i < (int)(abs(perlin.Get(xnoiz, ynoiz))) % 3 + 1; ++i)
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SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
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break;
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}
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}
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}
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else {
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input.seekg(0, std::ios_base::end);
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int size = input.tellg();
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input.seekg(0, std::ios_base::beg);
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char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
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input.read(data, size);
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input.close();
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
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for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
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m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
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}
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}
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Chunk::~Chunk() {
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@@ -36,7 +96,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) {
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void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
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m_blocks.Set(x, y, z, type);
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CheckNeighbors(x, z, world);
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if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
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m_isDirty = true;
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}
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@@ -99,7 +159,6 @@ void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) {
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void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt,
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int x, int y, int z, float u, float v, float s, World* world) {
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static Perlin perlin = Perlin(2, 4.f, 1.f, 362436);
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int cex, cey;
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world->GetScope(cex, cey);
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