DONE!
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@@ -62,10 +62,7 @@ void Chunk::CheckNeighbors(int x, int z, World* world) {
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
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}
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void Chunk::GetPosition(int& x, int& y) const {
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x = m_posX;
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y = m_posY;
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}
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void Chunk::GetPosition(int& x, int& y) const { x = m_posX; y = m_posY; }
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void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) {
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float u, v, s;
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