Retrait d'instances de mc"clone"
This commit is contained in:
		
							
								
								
									
										76
									
								
								SQCSim2021/external/sfml23/include/SFML/Window/GlResource.hpp
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										76
									
								
								SQCSim2021/external/sfml23/include/SFML/Window/GlResource.hpp
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,76 @@
 | 
			
		||||
////////////////////////////////////////////////////////////
 | 
			
		||||
//
 | 
			
		||||
// SFML - Simple and Fast Multimedia Library
 | 
			
		||||
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
 | 
			
		||||
//
 | 
			
		||||
// This software is provided 'as-is', without any express or implied warranty.
 | 
			
		||||
// In no event will the authors be held liable for any damages arising from the use of this software.
 | 
			
		||||
//
 | 
			
		||||
// Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
// including commercial applications, and to alter it and redistribute it freely,
 | 
			
		||||
// subject to the following restrictions:
 | 
			
		||||
//
 | 
			
		||||
// 1. The origin of this software must not be misrepresented;
 | 
			
		||||
//    you must not claim that you wrote the original software.
 | 
			
		||||
//    If you use this software in a product, an acknowledgment
 | 
			
		||||
//    in the product documentation would be appreciated but is not required.
 | 
			
		||||
//
 | 
			
		||||
// 2. Altered source versions must be plainly marked as such,
 | 
			
		||||
//    and must not be misrepresented as being the original software.
 | 
			
		||||
//
 | 
			
		||||
// 3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
//
 | 
			
		||||
////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
#ifndef SFML_GLRESOURCE_HPP
 | 
			
		||||
#define SFML_GLRESOURCE_HPP
 | 
			
		||||
 | 
			
		||||
////////////////////////////////////////////////////////////
 | 
			
		||||
// Headers
 | 
			
		||||
////////////////////////////////////////////////////////////
 | 
			
		||||
#include <SFML/Window/Export.hpp>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
namespace sf
 | 
			
		||||
{
 | 
			
		||||
////////////////////////////////////////////////////////////
 | 
			
		||||
/// \brief Base class for classes that require an OpenGL context
 | 
			
		||||
///
 | 
			
		||||
////////////////////////////////////////////////////////////
 | 
			
		||||
class SFML_WINDOW_API GlResource
 | 
			
		||||
{
 | 
			
		||||
protected:
 | 
			
		||||
 | 
			
		||||
    ////////////////////////////////////////////////////////////
 | 
			
		||||
    /// \brief Default constructor
 | 
			
		||||
    ///
 | 
			
		||||
    ////////////////////////////////////////////////////////////
 | 
			
		||||
    GlResource();
 | 
			
		||||
 | 
			
		||||
    ////////////////////////////////////////////////////////////
 | 
			
		||||
    /// \brief Destructor
 | 
			
		||||
    ///
 | 
			
		||||
    ////////////////////////////////////////////////////////////
 | 
			
		||||
    ~GlResource();
 | 
			
		||||
 | 
			
		||||
    ////////////////////////////////////////////////////////////
 | 
			
		||||
    /// \brief Make sure that a valid OpenGL context exists in the current thread
 | 
			
		||||
    ///
 | 
			
		||||
    ////////////////////////////////////////////////////////////
 | 
			
		||||
    static void ensureGlContext();
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace sf
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif // SFML_GLRESOURCE_HPP
 | 
			
		||||
 | 
			
		||||
////////////////////////////////////////////////////////////
 | 
			
		||||
/// \class sf::GlResource
 | 
			
		||||
/// \ingroup window
 | 
			
		||||
///
 | 
			
		||||
/// This class is for internal use only, it must be the base
 | 
			
		||||
/// of every class that requires a valid OpenGL context in
 | 
			
		||||
/// order to work.
 | 
			
		||||
///
 | 
			
		||||
////////////////////////////////////////////////////////////
 | 
			
		||||
		Reference in New Issue
	
	Block a user