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								SQCSim2021/external/sfml23/include/SFML/System/ThreadLocalPtr.hpp
									
									
									
									
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							| @@ -0,0 +1,158 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_THREADLOCALPTR_HPP | ||||
| #define SFML_THREADLOCALPTR_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/System/ThreadLocal.hpp> | ||||
|  | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Pointer to a thread-local variable | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| template <typename T> | ||||
| class ThreadLocalPtr : private ThreadLocal | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Default constructor | ||||
|     /// | ||||
|     /// \param value Optional value to initialize the variable | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     ThreadLocalPtr(T* value = NULL); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Overload of unary operator * | ||||
|     /// | ||||
|     /// Like raw pointers, applying the * operator returns a | ||||
|     /// reference to the pointed-to object. | ||||
|     /// | ||||
|     /// \return Reference to the thread-local variable | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     T& operator *() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Overload of operator -> | ||||
|     /// | ||||
|     /// Similarly to raw pointers, applying the -> operator | ||||
|     /// returns the pointed-to object. | ||||
|     /// | ||||
|     /// \return Pointer to the thread-local variable | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     T* operator ->() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Conversion operator to implicitly convert the | ||||
|     ///        pointer to its raw pointer type (T*) | ||||
|     /// | ||||
|     /// \return Pointer to the actual object | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     operator T*() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Assignment operator for a raw pointer parameter | ||||
|     /// | ||||
|     /// \param value Pointer to assign | ||||
|     /// | ||||
|     /// \return Reference to self | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     ThreadLocalPtr<T>& operator =(T* value); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Assignment operator for a ThreadLocalPtr parameter | ||||
|     /// | ||||
|     /// \param right ThreadLocalPtr to assign | ||||
|     /// | ||||
|     /// \return Reference to self | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     ThreadLocalPtr<T>& operator =(const ThreadLocalPtr<T>& right); | ||||
| }; | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
| #include <SFML/System/ThreadLocalPtr.inl> | ||||
|  | ||||
|  | ||||
| #endif // SFML_THREADLOCALPTR_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::ThreadLocalPtr | ||||
| /// \ingroup system | ||||
| /// | ||||
| /// sf::ThreadLocalPtr is a type-safe wrapper for storing | ||||
| /// pointers to thread-local variables. A thread-local | ||||
| /// variable holds a different value for each different | ||||
| /// thread, unlike normal variables that are shared. | ||||
| /// | ||||
| /// Its usage is completely transparent, so that it is similar | ||||
| /// to manipulating the raw pointer directly (like any smart pointer). | ||||
| /// | ||||
| /// Usage example: | ||||
| /// \code | ||||
| /// MyClass object1; | ||||
| /// MyClass object2; | ||||
| /// sf::ThreadLocalPtr<MyClass> objectPtr; | ||||
| /// | ||||
| /// void thread1() | ||||
| /// { | ||||
| ///     objectPtr = &object1; // doesn't impact thread2 | ||||
| ///     ... | ||||
| /// } | ||||
| /// | ||||
| /// void thread2() | ||||
| /// { | ||||
| ///     objectPtr = &object2; // doesn't impact thread1 | ||||
| ///     ... | ||||
| /// } | ||||
| /// | ||||
| /// int main() | ||||
| /// { | ||||
| ///     // Create and launch the two threads | ||||
| ///     sf::Thread t1(&thread1); | ||||
| ///     sf::Thread t2(&thread2); | ||||
| ///     t1.launch(); | ||||
| ///     t2.launch(); | ||||
| /// | ||||
| ///     return 0; | ||||
| /// } | ||||
| /// \endcode | ||||
| /// | ||||
| /// ThreadLocalPtr is designed for internal use; however you | ||||
| /// can use it if you feel like it fits well your implementation. | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
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