Retrait d'instances de mc"clone"
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							| @@ -0,0 +1,152 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_INPUTSTREAM_HPP | ||||
| #define SFML_INPUTSTREAM_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Config.hpp> | ||||
| #include <SFML/System/Export.hpp> | ||||
|  | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Abstract class for custom file input streams | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| class SFML_SYSTEM_API InputStream | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Virtual destructor | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual ~InputStream() {} | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Read data from the stream | ||||
|     /// | ||||
|     /// After reading, the stream's reading position must be | ||||
|     /// advanced by the amount of bytes read. | ||||
|     /// | ||||
|     /// \param data Buffer where to copy the read data | ||||
|     /// \param size Desired number of bytes to read | ||||
|     /// | ||||
|     /// \return The number of bytes actually read, or -1 on error | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual Int64 read(void* data, Int64 size) = 0; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Change the current reading position | ||||
|     /// | ||||
|     /// \param position The position to seek to, from the beginning | ||||
|     /// | ||||
|     /// \return The position actually sought to, or -1 on error | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual Int64 seek(Int64 position) = 0; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the current reading position in the stream | ||||
|     /// | ||||
|     /// \return The current position, or -1 on error. | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual Int64 tell() = 0; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Return the size of the stream | ||||
|     /// | ||||
|     /// \return The total number of bytes available in the stream, or -1 on error | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual Int64 getSize() = 0; | ||||
| }; | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_INPUTSTREAM_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::InputStream | ||||
| /// \ingroup system | ||||
| /// | ||||
| /// This class allows users to define their own file input sources | ||||
| /// from which SFML can load resources. | ||||
| /// | ||||
| /// SFML resource classes like sf::Texture and | ||||
| /// sf::SoundBuffer provide loadFromFile and loadFromMemory functions, | ||||
| /// which read data from conventional sources. However, if you | ||||
| /// have data coming from a different source (over a network, | ||||
| /// embedded, encrypted, compressed, etc) you can derive your | ||||
| /// own class from sf::InputStream and load SFML resources with | ||||
| /// their loadFromStream function. | ||||
| /// | ||||
| /// Usage example: | ||||
| /// \code | ||||
| /// // custom stream class that reads from inside a zip file | ||||
| /// class ZipStream : public sf::InputStream | ||||
| /// { | ||||
| /// public: | ||||
| /// | ||||
| ///     ZipStream(std::string archive); | ||||
| /// | ||||
| ///     bool open(std::string filename); | ||||
| /// | ||||
| ///     Int64 read(void* data, Int64 size); | ||||
| /// | ||||
| ///     Int64 seek(Int64 position); | ||||
| /// | ||||
| ///     Int64 tell(); | ||||
| /// | ||||
| ///     Int64 getSize(); | ||||
| /// | ||||
| /// private: | ||||
| /// | ||||
| ///     ... | ||||
| /// }; | ||||
| /// | ||||
| /// // now you can load textures... | ||||
| /// sf::Texture texture; | ||||
| /// ZipStream stream("resources.zip"); | ||||
| /// stream.open("images/img.png"); | ||||
| /// texture.loadFromStream(stream); | ||||
| /// | ||||
| /// // musics... | ||||
| /// sf::Music music; | ||||
| /// ZipStream stream("resources.zip"); | ||||
| /// stream.open("musics/msc.ogg"); | ||||
| /// music.openFromStream(stream); | ||||
| /// | ||||
| /// // etc. | ||||
| /// \endcode | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
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