Ajout de caméra
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@@ -4,6 +4,7 @@
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#include "openglcontext.h"
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#include "texture.h"
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#include "transformation.h"
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#include "player.h"
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class Engine : public OpenglContext
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{
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@@ -31,6 +32,8 @@ private:
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Texture m_textureSkybox;
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Texture m_textureCube;
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Player m_player = Player(Vector3f(0, 0, 0));
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bool m_keyW = false;
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bool m_keyA = false;
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bool m_keyS = false;
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