Sloth loves Chunk!
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@@ -4,7 +4,9 @@
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#include "openglcontext.h"
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#include "texture.h"
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#include "transformation.h"
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#include "shader.h""
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#include "player.h"
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#include "chunk.h"
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class Engine : public OpenglContext
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{
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@@ -35,6 +37,8 @@ private:
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Texture m_textureCube3;
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Texture m_textureCube4;
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Shader m_shader01;
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Chunk m_testChunk;
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Player m_player = Player(Vector3f(0, 0, 0));
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bool m_keyW = false;
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