Monde de max de UINT_MAX * UINT_MAX
This commit is contained in:
@@ -120,7 +120,7 @@ void World::CleanUpWorld(int& deleteframes, bool clear = false) {
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}
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}
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void World::GetScope(int& x, int& y) {
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void World::GetScope(unsigned int& x, unsigned int& y) {
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x = m_center[0];
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y = m_center[1];
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}
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@@ -136,7 +136,7 @@ void World::Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& playe
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glStencilFunc(GL_GREATER, 1, 0xFF);
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}
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void World::UpdateChunk(int& updates, int chx, int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
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void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
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if (updates == 0 && ChunkAt(chx, 1, chy) &&
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ChunkAt(chx, 1, chy)->IsDirty()) {
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ChunkAt(chx, 1, chy)->Update(blockinfo, this);
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@@ -223,7 +223,7 @@ void World::RenderWorld(int& rendercount, Player& player, Transformation& world,
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direct.Normalize();
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pos.y = 1;
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static Vector3f renderManifest[VIEW_DISTANCE * 4]; // Nombre de Chunks maximal <20> <20>tre rendus.
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static Vector3<unsigned int> renderManifest[VIEW_DISTANCE * 4]; // Nombre de Chunks maximal <20> <20>tre rendus.
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//for (int dist = VIEW_DISTANCE; dist >= 0; dist -= CHUNK_SIZE_X) {
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for (int dist = 0; dist <= VIEW_DISTANCE; dist += CHUNK_SIZE_X) {
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@@ -272,16 +272,19 @@ void World::RenderWorld(int& rendercount, Player& player, Transformation& world,
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cursor = pos - direct * CHUNK_SIZE_X * 2 + angle * dist;
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if (cursor.y >= 128.f || cursor.y >= 0.f) cursor.y = CHUNK_SIZE_Y / 2.f;
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bool valide = true;
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if (ChunkAt(cursor)) {
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int chx, chy;
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bool valide = true;
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unsigned int chx, chy;
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ChunkAt(cursor)->GetPosition(chx, chy);
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for (int index = 0; index < rendercount; ++index) // Permet de v<>rifier seulement contre celles ajout<75>es dans la frame, et ne pas avoir <20> refaire l'array <20> chaque frame.
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if (renderManifest[index].x == chx && renderManifest[index].z == chy)
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valide = false;
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if (valide) renderManifest[rendercount++] = Vector3f(chx, (VIEW_DISTANCE - (pos - cursor).Length() * 2.f + 128) / (float)VIEW_DISTANCE, chy);
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if (valide) renderManifest[rendercount++] = Vector3<unsigned int>(chx,
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(VIEW_DISTANCE - (pos - cursor).Length() * 2.f) < 0.f? 0:
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(VIEW_DISTANCE - (pos - cursor).Length() * 2.f) * 1000,
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chy);
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}
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}
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}
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@@ -290,7 +293,8 @@ void World::RenderWorld(int& rendercount, Player& player, Transformation& world,
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world.ApplyTranslation(chx, 0, chy);
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world.Use();
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glBlendColor(renderManifest[index].y, renderManifest[index].y, renderManifest[index].y, 1.f);
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float blcolor = renderManifest[index].y / (VIEW_DISTANCE * 1000.f);
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glBlendColor(blcolor, blcolor, blcolor, 1.f);
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ChunkAt(chx, 1, chy)->Render();
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world.ApplyTranslation(-chx, 0, -chy);
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}
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@@ -326,7 +330,7 @@ void World::UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTY
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chy = cy + ty * CHUNK_SIZE_Z;
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if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
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chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
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genThList[threads++] = std::async(std::launch::async, [](int x, int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
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genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
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if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
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}
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for (; ty <= side; ++ty) {
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@@ -336,7 +340,7 @@ void World::UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTY
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chy = cy + ty * CHUNK_SIZE_Z;
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if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
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chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
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genThList[threads++] = std::async(std::launch::async, [](int x, int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
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genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
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if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
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}
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for (; tx >= -side; --tx) {
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@@ -346,7 +350,7 @@ void World::UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTY
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chy = cy + ty * CHUNK_SIZE_Z;
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if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
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chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
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genThList[threads++] = std::async(std::launch::async, [](int x, int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
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genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
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if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
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}
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for (; ty >= -side; --ty) {
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@@ -356,7 +360,7 @@ void World::UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTY
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chy = cy + ty * CHUNK_SIZE_Z;
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if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
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chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
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genThList[threads++] = std::async(std::launch::async, [](int x, int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
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genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
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if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
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}
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if (frameGenerate)
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@@ -369,7 +373,7 @@ void World::UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTY
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genThList[i].wait();
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for (int i = 0; i < threads; ++i) {
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int x, y;
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unsigned int x, y;
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Chunk* chunk = genThList[i].get();
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chunk->GetPosition(x, y);
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m_chunks.Set(x - m_center[0], y - m_center[1], chunk);
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@@ -386,8 +390,7 @@ void World::UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTY
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for (; tx <= side; ++tx) {
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if (frameUpdate)
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break;
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int chx = cx + tx * CHUNK_SIZE_X;
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int chy = cy + ty * CHUNK_SIZE_Z;
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unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
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if (ChunkAt(chx, 1, chy) &&
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ChunkAt(chx, 1, chy)->IsDirty()) {
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updateThList[threads++] =
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@@ -400,8 +403,7 @@ void World::UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTY
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for (; ty <= side; ++ty) {
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if (frameUpdate)
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break;
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int chx = cx + tx * CHUNK_SIZE_X;
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int chy = cy + ty * CHUNK_SIZE_Z;
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unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
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if (ChunkAt(chx, 1, chy) &&
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ChunkAt(chx, 1, chy)->IsDirty()) {
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updateThList[threads++] =
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@@ -414,8 +416,7 @@ void World::UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTY
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for (; tx >= -side; --tx) {
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if (frameUpdate)
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break;
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int chx = cx + tx * CHUNK_SIZE_X;
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int chy = cy + ty * CHUNK_SIZE_Z;
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unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
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if (ChunkAt(chx, 1, chy) &&
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ChunkAt(chx, 1, chy)->IsDirty()) {
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updateThList[threads++] =
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@@ -428,8 +429,7 @@ void World::UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTY
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for (; ty >= -side; --ty) {
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if (frameUpdate)
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break;
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int chx = cx + tx * CHUNK_SIZE_X;
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int chy = cy + ty * CHUNK_SIZE_Z;
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unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
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if (ChunkAt(chx, 1, chy) &&
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ChunkAt(chx, 1, chy)->IsDirty()) {
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updateThList[threads++] =
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