Monde de max de UINT_MAX * UINT_MAX
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@@ -1,7 +1,7 @@
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#include "chunk.h"
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#include "world.h"
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Chunk::Chunk(int x, int y) : m_posX(x), m_posY(y) {
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Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
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std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
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pos << CHUNK_PATH << x << '_' << y << ".chunk";
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std::ifstream input(pos.str(), std::fstream::binary);
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@@ -13,8 +13,8 @@ Chunk::Chunk(int x, int y) : m_posX(x), m_posY(y) {
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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float xnoiz, ynoiz;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / (double)INT16_MAX;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / (double)INT16_MAX;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / (double)UINT16_MAX;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / (double)UINT16_MAX;
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float height = (perlin.Get(xnoiz, ynoiz)) * 20.f + 5.f;
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for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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@@ -22,8 +22,8 @@ Chunk::Chunk(int x, int y) : m_posX(x), m_posY(y) {
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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float xnoiz, ynoiz;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / (double)INT16_MAX;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / (double)INT16_MAX;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / (double)UINT16_MAX;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / (double)UINT16_MAX;
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float height = perlin.Get(xnoiz, ynoiz) * 5.f + 24.f;
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for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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@@ -40,8 +40,8 @@ Chunk::Chunk(int x, int y) : m_posX(x), m_posY(y) {
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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float xnoiz, ynoiz;
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xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / (double)INT16_MAX;
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ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / (double)INT16_MAX;
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xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / (double)UINT16_MAX;
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ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / (double)UINT16_MAX;
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bool tree = (int)(abs(perlin.Get(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
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for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
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@@ -102,8 +102,8 @@ void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
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BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
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void Chunk::CheckNeighbors(int x, int z, World* world) {
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int cx, cy;
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void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
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unsigned int cx, cy;
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world->GetScope(cx, cy);
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@@ -122,7 +122,7 @@ void Chunk::CheckNeighbors(int x, int z, World* world) {
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
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}
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void Chunk::GetPosition(int& x, int& y) const { x = m_posX; y = m_posY; }
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void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
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void Chunk::FlushMeshToVBO() {
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m_vertexBuffer.SetMeshData(m_vd, m_vcount);
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@@ -167,7 +167,7 @@ void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) {
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void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt,
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int x, int y, int z, float u, float v, float s, World* world) {
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int cex, cey;
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unsigned int cex, cey;
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world->GetScope(cex, cey);
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