Le DeleteChunk est maintenant en multi-thread et peux enfin keep up avec le reste!

This commit is contained in:
MarcEricMartel
2021-12-15 21:00:06 -05:00
parent 2ec9170fe3
commit 5dc05167de
8 changed files with 51 additions and 9 deletions

View File

@@ -54,7 +54,7 @@ void World::TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]) {
if (ax - x >= 0) {
m_chunks.Set(ax - x, ay,
m_chunks.Remove(ax, ay));
if (ax == WORLD_SIZE_X - 1 && m_chunks.Get(ax - x, ay))
if (ax == WORLD_SIZE_X - 1 && m_chunks.Get(ax - x, ay))
m_chunks.Get(ax - x, ay)->MakeDirty();
}
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
@@ -65,7 +65,7 @@ void World::TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]) {
if (ax - x < WORLD_SIZE_X) {
m_chunks.Set(ax - x, ay,
m_chunks.Remove(ax, ay));
if (ax == 0 && m_chunks.Get(ax - x, ay))
if (ax == 0 && m_chunks.Get(ax - x, ay))
m_chunks.Get(ax - x, ay)->MakeDirty();
}
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
@@ -77,7 +77,7 @@ void World::TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]) {
if (ay - y >= 0) {
m_chunks.Set(ax, ay - y,
m_chunks.Remove(ax, ay));
if (ay == WORLD_SIZE_Y - 1 && m_chunks.Get(ax, ay - y))
if (ay == WORLD_SIZE_Y - 1 && m_chunks.Get(ax, ay - y))
m_chunks.Get(ax, ay - y)->MakeDirty();
}
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
@@ -88,7 +88,7 @@ void World::TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]) {
if (ay - y < WORLD_SIZE_Y) {
m_chunks.Set(ax, ay - y,
m_chunks.Remove(ax, ay));
if (ay == 0 && m_chunks.Get(ax, ay - y))
if (ay == 0 && m_chunks.Get(ax, ay - y))
m_chunks.Get(ax, ay - y)->MakeDirty();
}
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
@@ -109,6 +109,11 @@ void World::CleanUpWorld(int& deleteframes, bool clear = false) {
}
}
if (!m_tbDeleted.empty() && !deleteframes) {
int deleted = 0;
while (deleted < THREADS_DELETE_CHUNKS) {
}
delete m_tbDeleted.back();
m_tbDeleted.pop_back();
deleteframes = FRAMES_DELETE_CHUNKS;
@@ -302,6 +307,7 @@ void World::UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTY
int threads = 0;
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
std::future<Chunk*> updateThList[THREADS_UPDATE_CHUNKS];
std::future<void> delThList[THREADS_DELETE_CHUNKS];
if (frameGenerate > 0) --frameGenerate;
if (frameUpdate > 0) --frameUpdate;
@@ -446,5 +452,23 @@ void World::UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTY
}
}
CleanUpWorld(frameDelete);
}
threads = 0;
while (!m_tbDeleted.empty() && !frameDelete) {
if (m_tbDeleted.back()) {
m_tbDeleted.back()->FlushVBO();
delThList[threads] =
std::async(std::launch::async,
[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
m_tbDeleted.pop_back();
if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
}
else m_tbDeleted.pop_back();
}
for (int x = 0; x < threads; ++x)
delThList[x].wait();
}
int World::GettbDeleted() const { return m_tbDeleted.size(); }