Le DeleteChunk est maintenant en multi-thread et peux enfin keep up avec le reste!
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@@ -120,6 +120,9 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) {
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ss << " Rendered Chunks : " << m_renderCount;
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PrintText(10, Height() - 35, ss.str());
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ss.str("");
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ss << " To-Be-Deleted Chunks : " << m_world.GettbDeleted();
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PrintText(10, Height() - 45, ss.str());
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ss.str("");
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ss << " Velocity : " << m_player.GetVelocity(); // IMPORTANT : on utilise l <20> operateur << pour afficher la position
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PrintText(10, 10, ss.str());
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ss.str("");
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