Le DeleteChunk est maintenant en multi-thread et peux enfin keep up avec le reste!
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@@ -130,6 +130,10 @@ void Chunk::FlushMeshToVBO() {
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delete[] m_vd;
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}
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void Chunk::FlushVBO() {
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m_vertexBuffer.Flush();
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}
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void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) {
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float u, v, s;
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// Update mesh
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