++Performance;
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@@ -13,7 +13,7 @@ public:
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void TurnLeftRight(float value);
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void TurnTopBottom(float value);
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Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
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void ApplyPhysics(Vector3f input, World world, float elapsedTime, Audio* audio);
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void ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio* audio);
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void ApplyTransformation(Transformation& transformation, bool rel = true) const;
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Vector3f GetPosition() const;
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