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		@@ -25,7 +25,7 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool
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	static int dashtimeout = 0;
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	static float gametime = 0;
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	if (gametime <= 360.f) gametime += elapsedTime*m_topspeed/2; else gametime = 0;
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	if (gametime <= 360.f) gametime += elapsedTime * m_topspeed / 2; else gametime = 0;
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	if (dashtimeout > 0) {
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		dash = false;
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@@ -75,7 +75,8 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool
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		if (dash) accWS = m_topspeed; // Pour avoir un boost de vitesse vers l'avant si le dash est appuy<75> seul.
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	}
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	m_position.y += accjmp + (sin(gametime) - 0.5f) * ((abs(accWS) + abs(accAD)) / 2.f) / (10.f * m_topspeed);;
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	// Ajoute l'acc<63>l<EFBFBD>ration de saut et le view bobbing.
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	m_position.y += accjmp + (sin(gametime) - 0.5f) * ((abs(accWS) + abs(accAD)) / 2.f) / (10.f * m_topspeed);
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	if (front) {
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		if (dbljump == 0)
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