Correction minime de Bob
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		@@ -25,7 +25,7 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool
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	static int dashtimeout = 0;
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	static float gametime = 0;
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	if (gametime <= 180.f) gametime += elapsedTime*m_topspeed/2; else gametime = 0;
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	if (gametime <= 360.f) gametime += elapsedTime*m_topspeed/2; else gametime = 0;
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	if (dashtimeout > 0) {
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		dash = false;
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