Ajout de RetrieveChunk
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@@ -27,11 +27,14 @@ class World {
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BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
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void TransposeWorld(Player& player);
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void CleanUpWorld(int& frames);
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Chunk* RetrieveChunk(int x, int y);
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private:
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Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
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std::vector<Chunk*> m_tbDeleted;
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int m_center[2] = {INT16_MAX / 2, INT16_MAX / 2};
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int m_center[2] = {INT16_MAX / 2 - WORLD_SIZE_X / 2, INT16_MAX / 2 - WORLD_SIZE_Y / 2};
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};
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#endif // WORLD_H__
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