Début TP2 + Handling des événements de touches de mouvement
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56
mcclone/external/sfml23/include/SFML/Audio.hpp
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mcclone/external/sfml23/include/SFML/Audio.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_AUDIO_HPP
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#define SFML_AUDIO_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System.hpp>
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#include <SFML/Audio/InputSoundFile.hpp>
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#include <SFML/Audio/Listener.hpp>
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#include <SFML/Audio/Music.hpp>
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#include <SFML/Audio/OutputSoundFile.hpp>
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#include <SFML/Audio/Sound.hpp>
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#include <SFML/Audio/SoundBuffer.hpp>
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#include <SFML/Audio/SoundBufferRecorder.hpp>
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#include <SFML/Audio/SoundFileFactory.hpp>
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#include <SFML/Audio/SoundFileReader.hpp>
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#include <SFML/Audio/SoundFileWriter.hpp>
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#include <SFML/Audio/SoundRecorder.hpp>
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#include <SFML/Audio/SoundSource.hpp>
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#include <SFML/Audio/SoundStream.hpp>
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#endif // SFML_AUDIO_HPP
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////////////////////////////////////////////////////////////
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/// \defgroup audio Audio module
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///
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/// Sounds, streaming (musics or custom sources), recording,
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/// spatialization.
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///
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////////////////////////////////////////////////////////////
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