Début TP2 + Handling des événements de touches de mouvement
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#ifndef CHUNK_H__
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#define CHUNK_H__
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#include "define.h"
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#include "blockarray3d.h"
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class Chunk : public BlockArray3d {
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public:
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	Chunk();
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	Chunk(Chunk& chk);
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	virtual ~Chunk();
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	void RemoveBlock(int x, int y, int z);
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	void SetBlock(int x, int y, int z, BlockType type);
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	BlockType GetBlock(int x, int y, int z) const;
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};
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#endif
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