Ajout de texture pour le cube.
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		@@ -16,27 +16,27 @@ void Player::Move(bool front, bool back, bool left, bool right, float elapsedTim
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	if (front) {
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		yrotrad = (m_rotY / 180 * 3.141592654f);
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		xrotrad = (m_rotX / 180 * 3.141592654f);
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		m_position.x += float(sin(yrotrad)) * elapsedTime * 10;
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		m_position.z += float(-cos(yrotrad)) * elapsedTime * 10;
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		m_position.y += float(-sin(xrotrad)) * elapsedTime * 10;
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		m_position.x += float(sin(yrotrad)) * elapsedTime * 20;
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		m_position.z += float(-cos(yrotrad)) * elapsedTime * 20;
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		m_position.y += float(-sin(xrotrad)) * elapsedTime * 20;
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	}
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	else if (back) { 
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		yrotrad = (m_rotY / 180 * 3.141592654f);
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		xrotrad = (m_rotX / 180 * 3.141592654f);
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		m_position.x += float(-sin(yrotrad)) * elapsedTime * 10;
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		m_position.z += float(cos(yrotrad)) * elapsedTime * 10;
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		m_position.y += float(sin(xrotrad)) * elapsedTime * 10;
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		m_position.x += float(-sin(yrotrad)) * elapsedTime * 20;
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		m_position.z += float(cos(yrotrad)) * elapsedTime * 20;
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		m_position.y += float(sin(xrotrad)) * elapsedTime * 20;
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	}
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	if (left) { 
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		yrotrad = (m_rotY / 180 * 3.141592654f);
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		m_position.x += float(-cos(yrotrad)) * elapsedTime * 10;
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		m_position.z += float(-sin(yrotrad)) * elapsedTime * 10;
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		m_position.x += float(-cos(yrotrad)) * elapsedTime * 20;
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		m_position.z += float(-sin(yrotrad)) * elapsedTime * 20;
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	}
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	else if (right) {
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		yrotrad = (m_rotY / 180 * 3.141592654f);
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		m_position.x += float(cos(yrotrad)) * elapsedTime * 10;
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		m_position.z += float(sin(yrotrad)) * elapsedTime * 10;
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		m_position.x += float(cos(yrotrad)) * elapsedTime * 20;
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		m_position.z += float(sin(yrotrad)) * elapsedTime * 20;
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	}
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}
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