Ajout de texture pour le cube.

This commit is contained in:
Marc-Eric Martel
2021-09-28 18:50:28 -04:00
parent f3abb11cd3
commit 2016577fed
4 changed files with 19 additions and 19 deletions

View File

@@ -44,7 +44,7 @@ void Engine::DeInit() { }
void Engine::LoadResource() {
LoadTexture(m_textureFloor, TEXTURE_PATH "floortile.png");
LoadTexture(m_textureSkybox, TEXTURE_PATH "curtains.png");
LoadTexture(m_textureCube, TEXTURE_PATH "kyle.png");
LoadTexture(m_textureCube, TEXTURE_PATH "laura.png");
}
void Engine::UnloadResource()
@@ -81,14 +81,14 @@ void Engine::Render(float elapsedTime)
glTexCoord2f(1, 1);
glVertex3f(-10.f, 10.f, 10.f);
glTexCoord2f(1, 0);
glVertex3f(-10.f, -10.f, 10.f);
glVertex3f(-10.f, -1.f, 10.f);
glTexCoord2f(0, 0);
glVertex3f(10.f, -10.f, 10.f);
glVertex3f(10.f, -1.f, 10.f);
glTexCoord2f(1, 0);
glVertex3f(10.f, -10.f, -10.f);
glVertex3f(10.f, -1.f, -10.f);
glTexCoord2f(0, 0);
glVertex3f(-10.f, -10.f, -10.f);
glVertex3f(-10.f, -1.f, -10.f);
glTexCoord2f(0, 1);
glVertex3f(-10.f, 10.f, -10.f);
glTexCoord2f(1, 1);
@@ -99,18 +99,18 @@ void Engine::Render(float elapsedTime)
glTexCoord2f(1, 1);
glVertex3f(-10.f, 10.f, -10.f);
glTexCoord2f(1, 0);
glVertex3f(-10.f, -10.f, -10.f);
glVertex3f(-10.f, -1.f, -10.f);
glTexCoord2f(0, 0);
glVertex3f(-10.f, -10.f, 10.f);
glVertex3f(-10.f, -1.f, 10.f);
glTexCoord2f(0, 1);
glVertex3f(10.f, 10.f, -10.f);
glTexCoord2f(1, 1);
glVertex3f(10.f, 10.f, 10.f);
glTexCoord2f(1, 0);
glVertex3f(10.f, -10.f, 10.f);
glVertex3f(10.f, -1.f, 10.f);
glTexCoord2f(0, 0);
glVertex3f(10.f, -10.f, -10.f);
glVertex3f(10.f, -1.f, -10.f);
glEnd();
glEnable(GL_DEPTH_TEST);