Changements pour v143 et autres corrections.
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@@ -1,20 +1,19 @@
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#ifndef WORLD_H__
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#define WORLD_H__
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#include <fstream>
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#include <string>
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#include <vector>
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#include <future>
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#include <thread>
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#include "define.h"
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#include "chunk.h"
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#include "array2d.h"
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#include "vector3.h"
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#include "player.h"
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#include "transformation.h"
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#include "perlin.h"
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#include "shader.h"
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#include "bullet.h"
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#include "textureatlas.h"
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#include <fstream>
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#include <string>
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#include <vector>
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#include <future>
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#include <thread>
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class Chunk;
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class Player;
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@@ -33,7 +32,7 @@ public:
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BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
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BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
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void Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& player, Transformation& world, Shader& shader, TextureAtlas& atlas, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]);
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void Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& player, Transformation& world, Shader& shader, TextureAtlas& atlas, BlockInfo* blockinfo[BTYPE_LAST]);
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void GetScope(unsigned int& x, unsigned int& y);
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@@ -49,7 +48,7 @@ private:
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void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
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void RenderWorld(int& rendercount, Player& player, Transformation& world, Shader& shader);
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void UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]);
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void UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]);
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void TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]);
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};
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