Optimization interne de chunk!
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
#include "define.h"
|
||||
#include "array3d.h"
|
||||
#include "vertexbuffer.h"
|
||||
#include "blockinfo.h"
|
||||
|
||||
class Chunk {
|
||||
private:
|
||||
@@ -10,7 +11,7 @@ class Chunk {
|
||||
VertexBuffer m_vertexBuffer;
|
||||
bool m_isDirty = true;
|
||||
|
||||
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z);
|
||||
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s);
|
||||
|
||||
public:
|
||||
Chunk();
|
||||
@@ -20,7 +21,7 @@ class Chunk {
|
||||
void SetBlock(int x, int y, int z, BlockType type);
|
||||
BlockType GetBlock(int x, int y, int z);
|
||||
|
||||
void Update();
|
||||
void Update(BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
|
||||
void Render() const;
|
||||
bool IsDirty() const;
|
||||
|
Reference in New Issue
Block a user