753 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			753 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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//    you must not claim that you wrote the original software.
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//    If you use this software in a product, an acknowledgment
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//    in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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//    and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// References:
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//
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// https://www.unicode.org/
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// https://www.unicode.org/Public/PROGRAMS/CVTUTF/ConvertUTF.c
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// https://www.unicode.org/Public/PROGRAMS/CVTUTF/ConvertUTF.h
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// https://people.w3.org/rishida/scripts/uniview/conversion
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename In>
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In Utf<8>::decode(In begin, In end, Uint32& output, Uint32 replacement)
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{
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    // Some useful precomputed data
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    static const int trailing[256] =
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    {
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        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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        1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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        2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5
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    };
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    static const Uint32 offsets[6] =
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    {
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        0x00000000, 0x00003080, 0x000E2080, 0x03C82080, 0xFA082080, 0x82082080
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    };
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    // decode the character
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    int trailingBytes = trailing[static_cast<Uint8>(*begin)];
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    if (begin + trailingBytes < end)
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    {
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        output = 0;
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        switch (trailingBytes)
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        {
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            case 5: output += static_cast<Uint8>(*begin++); output <<= 6;
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            case 4: output += static_cast<Uint8>(*begin++); output <<= 6;
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            case 3: output += static_cast<Uint8>(*begin++); output <<= 6;
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            case 2: output += static_cast<Uint8>(*begin++); output <<= 6;
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            case 1: output += static_cast<Uint8>(*begin++); output <<= 6;
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            case 0: output += static_cast<Uint8>(*begin++);
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        }
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        output -= offsets[trailingBytes];
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    }
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    else
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    {
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        // Incomplete character
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        begin = end;
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        output = replacement;
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    }
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    return begin;
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}
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////////////////////////////////////////////////////////////
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template <typename Out>
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Out Utf<8>::encode(Uint32 input, Out output, Uint8 replacement)
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{
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    // Some useful precomputed data
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    static const Uint8 firstBytes[7] =
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    {
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        0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC
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    };
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    // encode the character
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    if ((input > 0x0010FFFF) || ((input >= 0xD800) && (input <= 0xDBFF)))
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    {
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        // Invalid character
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        if (replacement)
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            *output++ = replacement;
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    }
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    else
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    {
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        // Valid character
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        // Get the number of bytes to write
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        std::size_t bytestoWrite = 1;
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        if      (input <  0x80)       bytestoWrite = 1;
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        else if (input <  0x800)      bytestoWrite = 2;
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        else if (input <  0x10000)    bytestoWrite = 3;
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        else if (input <= 0x0010FFFF) bytestoWrite = 4;
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        // Extract the bytes to write
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        Uint8 bytes[4];
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        switch (bytestoWrite)
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        {
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            case 4: bytes[3] = static_cast<Uint8>((input | 0x80) & 0xBF); input >>= 6;
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            case 3: bytes[2] = static_cast<Uint8>((input | 0x80) & 0xBF); input >>= 6;
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            case 2: bytes[1] = static_cast<Uint8>((input | 0x80) & 0xBF); input >>= 6;
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            case 1: bytes[0] = static_cast<Uint8> (input | firstBytes[bytestoWrite]);
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        }
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        // Add them to the output
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        output = std::copy(bytes, bytes + bytestoWrite, output);
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    }
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    return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In>
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In Utf<8>::next(In begin, In end)
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{
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    Uint32 codepoint;
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    return decode(begin, end, codepoint);
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}
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////////////////////////////////////////////////////////////
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template <typename In>
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std::size_t Utf<8>::count(In begin, In end)
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{
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    std::size_t length = 0;
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    while (begin < end)
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    {
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        begin = next(begin, end);
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        ++length;
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    }
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    return length;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::fromAnsi(In begin, In end, Out output, const std::locale& locale)
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{
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    while (begin < end)
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    {
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        Uint32 codepoint = Utf<32>::decodeAnsi(*begin++, locale);
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        output = encode(codepoint, output);
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    }
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    return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::fromWide(In begin, In end, Out output)
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{
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    while (begin < end)
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    {
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        Uint32 codepoint = Utf<32>::decodeWide(*begin++);
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        output = encode(codepoint, output);
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    }
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    return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::fromLatin1(In begin, In end, Out output)
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{
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    // Latin-1 is directly compatible with Unicode encodings,
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    // and can thus be treated as (a sub-range of) UTF-32
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    while (begin < end)
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        output = encode(*begin++, output);
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    return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::toAnsi(In begin, In end, Out output, char replacement, const std::locale& locale)
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{
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    while (begin < end)
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    {
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        Uint32 codepoint;
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        begin = decode(begin, end, codepoint);
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        output = Utf<32>::encodeAnsi(codepoint, output, replacement, locale);
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    }
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    return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::toWide(In begin, In end, Out output, wchar_t replacement)
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{
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    while (begin < end)
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    {
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        Uint32 codepoint;
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        begin = decode(begin, end, codepoint);
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        output = Utf<32>::encodeWide(codepoint, output, replacement);
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    }
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    return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::toLatin1(In begin, In end, Out output, char replacement)
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{
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    // Latin-1 is directly compatible with Unicode encodings,
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    // and can thus be treated as (a sub-range of) UTF-32
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    while (begin < end)
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    {
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        Uint32 codepoint;
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        begin = decode(begin, end, codepoint);
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        *output++ = codepoint < 256 ? static_cast<char>(codepoint) : replacement;
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    }
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    return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::toUtf8(In begin, In end, Out output)
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{
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    return std::copy(begin, end, output);
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::toUtf16(In begin, In end, Out output)
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{
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    while (begin < end)
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    {
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        Uint32 codepoint;
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        begin = decode(begin, end, codepoint);
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        output = Utf<16>::encode(codepoint, output);
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    }
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    return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::toUtf32(In begin, In end, Out output)
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{
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    while (begin < end)
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    {
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        Uint32 codepoint;
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        begin = decode(begin, end, codepoint);
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        *output++ = codepoint;
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    }
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    return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In>
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In Utf<16>::decode(In begin, In end, Uint32& output, Uint32 replacement)
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{
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    Uint16 first = *begin++;
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    // If it's a surrogate pair, first convert to a single UTF-32 character
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    if ((first >= 0xD800) && (first <= 0xDBFF))
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    {
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        if (begin < end)
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        {
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            Uint32 second = *begin++;
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            if ((second >= 0xDC00) && (second <= 0xDFFF))
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            {
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                // The second element is valid: convert the two elements to a UTF-32 character
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                output = static_cast<Uint32>(((first - 0xD800) << 10) + (second - 0xDC00) + 0x0010000);
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            }
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            else
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            {
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                // Invalid character
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                output = replacement;
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            }
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        }
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        else
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        {
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            // Invalid character
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            begin = end;
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            output = replacement;
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        }
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    }
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    else
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    {
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        // We can make a direct copy
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        output = first;
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    }
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    return begin;
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}
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////////////////////////////////////////////////////////////
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template <typename Out>
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Out Utf<16>::encode(Uint32 input, Out output, Uint16 replacement)
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{
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    if (input <= 0xFFFF)
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    {
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        // The character can be copied directly, we just need to check if it's in the valid range
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        if ((input >= 0xD800) && (input <= 0xDFFF))
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        {
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            // Invalid character (this range is reserved)
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            if (replacement)
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                *output++ = replacement;
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        }
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        else
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        {
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            // Valid character directly convertible to a single UTF-16 character
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            *output++ = static_cast<Uint16>(input);
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        }
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    }
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    else if (input > 0x0010FFFF)
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    {
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        // Invalid character (greater than the maximum Unicode value)
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        if (replacement)
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            *output++ = replacement;
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    }
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    else
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    {
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        // The input character will be converted to two UTF-16 elements
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        input -= 0x0010000;
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        *output++ = static_cast<Uint16>((input >> 10)     + 0xD800);
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        *output++ = static_cast<Uint16>((input & 0x3FFUL) + 0xDC00);
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    }
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    return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In>
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In Utf<16>::next(In begin, In end)
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{
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    Uint32 codepoint;
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    return decode(begin, end, codepoint);
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}
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////////////////////////////////////////////////////////////
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template <typename In>
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std::size_t Utf<16>::count(In begin, In end)
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{
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    std::size_t length = 0;
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    while (begin < end)
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    {
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        begin = next(begin, end);
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        ++length;
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    }
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    return length;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<16>::fromAnsi(In begin, In end, Out output, const std::locale& locale)
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{
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    while (begin < end)
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    {
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        Uint32 codepoint = Utf<32>::decodeAnsi(*begin++, locale);
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        output = encode(codepoint, output);
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    }
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    return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<16>::fromWide(In begin, In end, Out output)
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{
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    while (begin < end)
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    {
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        Uint32 codepoint = Utf<32>::decodeWide(*begin++);
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        output = encode(codepoint, output);
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    }
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    return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<16>::fromLatin1(In begin, In end, Out output)
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{
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    // Latin-1 is directly compatible with Unicode encodings,
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    // and can thus be treated as (a sub-range of) UTF-32
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    return std::copy(begin, end, output);
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<16>::toAnsi(In begin, In end, Out output, char replacement, const std::locale& locale)
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{
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    while (begin < end)
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    {
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        Uint32 codepoint;
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        begin = decode(begin, end, codepoint);
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        output = Utf<32>::encodeAnsi(codepoint, output, replacement, locale);
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    }
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    return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<16>::toWide(In begin, In end, Out output, wchar_t replacement)
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{
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    while (begin < end)
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    {
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        Uint32 codepoint;
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        begin = decode(begin, end, codepoint);
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        output = Utf<32>::encodeWide(codepoint, output, replacement);
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    }
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    return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<16>::toLatin1(In begin, In end, Out output, char replacement)
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{
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    // Latin-1 is directly compatible with Unicode encodings,
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    // and can thus be treated as (a sub-range of) UTF-32
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    while (begin < end)
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    {
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        *output++ = *begin < 256 ? static_cast<char>(*begin) : replacement;
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        begin++;
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    }
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    return output;
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}
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////////////////////////////////////////////////////////////
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						|
template <typename In, typename Out>
 | 
						|
Out Utf<16>::toUtf8(In begin, In end, Out output)
 | 
						|
{
 | 
						|
    while (begin < end)
 | 
						|
    {
 | 
						|
        Uint32 codepoint;
 | 
						|
        begin = decode(begin, end, codepoint);
 | 
						|
        output = Utf<8>::encode(codepoint, output);
 | 
						|
    }
 | 
						|
 | 
						|
    return output;
 | 
						|
}
 | 
						|
 | 
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 | 
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////////////////////////////////////////////////////////////
 | 
						|
template <typename In, typename Out>
 | 
						|
Out Utf<16>::toUtf16(In begin, In end, Out output)
 | 
						|
{
 | 
						|
    return std::copy(begin, end, output);
 | 
						|
}
 | 
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 | 
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 | 
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////////////////////////////////////////////////////////////
 | 
						|
template <typename In, typename Out>
 | 
						|
Out Utf<16>::toUtf32(In begin, In end, Out output)
 | 
						|
{
 | 
						|
    while (begin < end)
 | 
						|
    {
 | 
						|
        Uint32 codepoint;
 | 
						|
        begin = decode(begin, end, codepoint);
 | 
						|
        *output++ = codepoint;
 | 
						|
    }
 | 
						|
 | 
						|
    return output;
 | 
						|
}
 | 
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 | 
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 | 
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////////////////////////////////////////////////////////////
 | 
						|
template <typename In>
 | 
						|
In Utf<32>::decode(In begin, In /*end*/, Uint32& output, Uint32 /*replacement*/)
 | 
						|
{
 | 
						|
    output = *begin++;
 | 
						|
    return begin;
 | 
						|
}
 | 
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 | 
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////////////////////////////////////////////////////////////
 | 
						|
template <typename Out>
 | 
						|
Out Utf<32>::encode(Uint32 input, Out output, Uint32 /*replacement*/)
 | 
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{
 | 
						|
    *output++ = input;
 | 
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    return output;
 | 
						|
}
 | 
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 | 
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 | 
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////////////////////////////////////////////////////////////
 | 
						|
template <typename In>
 | 
						|
In Utf<32>::next(In begin, In /*end*/)
 | 
						|
{
 | 
						|
    return ++begin;
 | 
						|
}
 | 
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 | 
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 | 
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////////////////////////////////////////////////////////////
 | 
						|
template <typename In>
 | 
						|
std::size_t Utf<32>::count(In begin, In end)
 | 
						|
{
 | 
						|
    return begin - end;
 | 
						|
}
 | 
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 | 
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 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
template <typename In, typename Out>
 | 
						|
Out Utf<32>::fromAnsi(In begin, In end, Out output, const std::locale& locale)
 | 
						|
{
 | 
						|
    while (begin < end)
 | 
						|
        *output++ = decodeAnsi(*begin++, locale);
 | 
						|
 | 
						|
    return output;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
template <typename In, typename Out>
 | 
						|
Out Utf<32>::fromWide(In begin, In end, Out output)
 | 
						|
{
 | 
						|
    while (begin < end)
 | 
						|
        *output++ = decodeWide(*begin++);
 | 
						|
 | 
						|
    return output;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
template <typename In, typename Out>
 | 
						|
Out Utf<32>::fromLatin1(In begin, In end, Out output)
 | 
						|
{
 | 
						|
    // Latin-1 is directly compatible with Unicode encodings,
 | 
						|
    // and can thus be treated as (a sub-range of) UTF-32
 | 
						|
    return std::copy(begin, end, output);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
template <typename In, typename Out>
 | 
						|
Out Utf<32>::toAnsi(In begin, In end, Out output, char replacement, const std::locale& locale)
 | 
						|
{
 | 
						|
    while (begin < end)
 | 
						|
        output = encodeAnsi(*begin++, output, replacement, locale);
 | 
						|
 | 
						|
    return output;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
template <typename In, typename Out>
 | 
						|
Out Utf<32>::toWide(In begin, In end, Out output, wchar_t replacement)
 | 
						|
{
 | 
						|
    while (begin < end)
 | 
						|
        output = encodeWide(*begin++, output, replacement);
 | 
						|
 | 
						|
    return output;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
template <typename In, typename Out>
 | 
						|
Out Utf<32>::toLatin1(In begin, In end, Out output, char replacement)
 | 
						|
{
 | 
						|
    // Latin-1 is directly compatible with Unicode encodings,
 | 
						|
    // and can thus be treated as (a sub-range of) UTF-32
 | 
						|
    while (begin < end)
 | 
						|
    {
 | 
						|
        *output++ = *begin < 256 ? static_cast<char>(*begin) : replacement;
 | 
						|
        begin++;
 | 
						|
    }
 | 
						|
 | 
						|
    return output;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
template <typename In, typename Out>
 | 
						|
Out Utf<32>::toUtf8(In begin, In end, Out output)
 | 
						|
{
 | 
						|
    while (begin < end)
 | 
						|
        output = Utf<8>::encode(*begin++, output);
 | 
						|
 | 
						|
    return output;
 | 
						|
}
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
template <typename In, typename Out>
 | 
						|
Out Utf<32>::toUtf16(In begin, In end, Out output)
 | 
						|
{
 | 
						|
    while (begin < end)
 | 
						|
        output = Utf<16>::encode(*begin++, output);
 | 
						|
 | 
						|
    return output;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
template <typename In, typename Out>
 | 
						|
Out Utf<32>::toUtf32(In begin, In end, Out output)
 | 
						|
{
 | 
						|
    return std::copy(begin, end, output);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
template <typename In>
 | 
						|
Uint32 Utf<32>::decodeAnsi(In input, const std::locale& locale)
 | 
						|
{
 | 
						|
    // On Windows, GCC's standard library (glibc++) has almost
 | 
						|
    // no support for Unicode stuff. As a consequence, in this
 | 
						|
    // context we can only use the default locale and ignore
 | 
						|
    // the one passed as parameter.
 | 
						|
 | 
						|
    #if defined(SFML_SYSTEM_WINDOWS) &&                       /* if Windows ... */                          \
 | 
						|
       (defined(__GLIBCPP__) || defined (__GLIBCXX__)) &&     /* ... and standard library is glibc++ ... */ \
 | 
						|
      !(defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) /* ... and STLPort is not used on top of it */
 | 
						|
 | 
						|
        (void)locale; // to avoid warnings
 | 
						|
 | 
						|
        wchar_t character = 0;
 | 
						|
        mbtowc(&character, &input, 1);
 | 
						|
        return static_cast<Uint32>(character);
 | 
						|
 | 
						|
    #else
 | 
						|
 | 
						|
        // Get the facet of the locale which deals with character conversion
 | 
						|
        const std::ctype<wchar_t>& facet = std::use_facet< std::ctype<wchar_t> >(locale);
 | 
						|
 | 
						|
        // Use the facet to convert each character of the input string
 | 
						|
        return static_cast<Uint32>(facet.widen(input));
 | 
						|
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
template <typename In>
 | 
						|
Uint32 Utf<32>::decodeWide(In input)
 | 
						|
{
 | 
						|
    // The encoding of wide characters is not well defined and is left to the system;
 | 
						|
    // however we can safely assume that it is UCS-2 on Windows and
 | 
						|
    // UCS-4 on Unix systems.
 | 
						|
    // In both cases, a simple copy is enough (UCS-2 is a subset of UCS-4,
 | 
						|
    // and UCS-4 *is* UTF-32).
 | 
						|
 | 
						|
    return input;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
template <typename Out>
 | 
						|
Out Utf<32>::encodeAnsi(Uint32 codepoint, Out output, char replacement, const std::locale& locale)
 | 
						|
{
 | 
						|
    // On Windows, gcc's standard library (glibc++) has almost
 | 
						|
    // no support for Unicode stuff. As a consequence, in this
 | 
						|
    // context we can only use the default locale and ignore
 | 
						|
    // the one passed as parameter.
 | 
						|
 | 
						|
    #if defined(SFML_SYSTEM_WINDOWS) &&                       /* if Windows ... */                          \
 | 
						|
       (defined(__GLIBCPP__) || defined (__GLIBCXX__)) &&     /* ... and standard library is glibc++ ... */ \
 | 
						|
      !(defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) /* ... and STLPort is not used on top of it */
 | 
						|
 | 
						|
        (void)locale; // to avoid warnings
 | 
						|
 | 
						|
        char character = 0;
 | 
						|
        if (wctomb(&character, static_cast<wchar_t>(codepoint)) >= 0)
 | 
						|
            *output++ = character;
 | 
						|
        else if (replacement)
 | 
						|
            *output++ = replacement;
 | 
						|
 | 
						|
        return output;
 | 
						|
 | 
						|
    #else
 | 
						|
 | 
						|
        // Get the facet of the locale which deals with character conversion
 | 
						|
        const std::ctype<wchar_t>& facet = std::use_facet< std::ctype<wchar_t> >(locale);
 | 
						|
 | 
						|
        // Use the facet to convert each character of the input string
 | 
						|
        *output++ = facet.narrow(static_cast<wchar_t>(codepoint), replacement);
 | 
						|
 | 
						|
        return output;
 | 
						|
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
template <typename Out>
 | 
						|
Out Utf<32>::encodeWide(Uint32 codepoint, Out output, wchar_t replacement)
 | 
						|
{
 | 
						|
    // The encoding of wide characters is not well defined and is left to the system;
 | 
						|
    // however we can safely assume that it is UCS-2 on Windows and
 | 
						|
    // UCS-4 on Unix systems.
 | 
						|
    // For UCS-2 we need to check if the source characters fits in (UCS-2 is a subset of UCS-4).
 | 
						|
    // For UCS-4 we can do a direct copy (UCS-4 *is* UTF-32).
 | 
						|
 | 
						|
    switch (sizeof(wchar_t))
 | 
						|
    {
 | 
						|
        case 4:
 | 
						|
        {
 | 
						|
            *output++ = static_cast<wchar_t>(codepoint);
 | 
						|
            break;
 | 
						|
        }
 | 
						|
 | 
						|
        default:
 | 
						|
        {
 | 
						|
            if ((codepoint <= 0xFFFF) && ((codepoint < 0xD800) || (codepoint > 0xDFFF)))
 | 
						|
            {
 | 
						|
                *output++ = static_cast<wchar_t>(codepoint);
 | 
						|
            }
 | 
						|
            else if (replacement)
 | 
						|
            {
 | 
						|
                *output++ = replacement;
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return output;
 | 
						|
}
 |