104 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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//    you must not claim that you wrote the original software.
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//    If you use this software in a product, an acknowledgment
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//    in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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//    and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_THREADLOCAL_HPP
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#define SFML_THREADLOCAL_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Export.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <cstdlib>
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namespace sf
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{
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namespace priv
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{
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    class ThreadLocalImpl;
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}
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////////////////////////////////////////////////////////////
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/// \brief Defines variables with thread-local storage
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///
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////////////////////////////////////////////////////////////
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class SFML_SYSTEM_API ThreadLocal : NonCopyable
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{
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public:
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    ////////////////////////////////////////////////////////////
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    /// \brief Default constructor
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    ///
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    /// \param value Optional value to initialize the variable
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    ///
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    ////////////////////////////////////////////////////////////
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    ThreadLocal(void* value = NULL);
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    ////////////////////////////////////////////////////////////
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    /// \brief Destructor
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    ///
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    ////////////////////////////////////////////////////////////
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    ~ThreadLocal();
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    ////////////////////////////////////////////////////////////
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    /// \brief Set the thread-specific value of the variable
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    ///
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    /// \param value Value of the variable for the current thread
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    ///
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    ////////////////////////////////////////////////////////////
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    void setValue(void* value);
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    ////////////////////////////////////////////////////////////
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    /// \brief Retrieve the thread-specific value of the variable
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    ///
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    /// \return Value of the variable for the current thread
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    ///
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    ////////////////////////////////////////////////////////////
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    void* getValue() const;
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private:
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    ////////////////////////////////////////////////////////////
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    // Member data
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    ////////////////////////////////////////////////////////////
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    priv::ThreadLocalImpl* m_impl; ///< Pointer to the OS specific implementation
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};
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} // namespace sf
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#endif // SFML_THREADLOCAL_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::ThreadLocal
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/// \ingroup system
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///
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/// This class manipulates void* parameters and thus is not
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/// appropriate for strongly-typed variables. You should rather
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/// use the sf::ThreadLocalPtr template class.
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///
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////////////////////////////////////////////////////////////
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