118 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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//    you must not claim that you wrote the original software.
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//    If you use this software in a product, an acknowledgment
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//    in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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//    and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_CLOCK_HPP
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#define SFML_CLOCK_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Export.hpp>
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#include <SFML/System/Time.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Utility class that measures the elapsed time
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///
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////////////////////////////////////////////////////////////
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class SFML_SYSTEM_API Clock
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{
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public:
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    ////////////////////////////////////////////////////////////
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    /// \brief Default constructor
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    ///
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    /// The clock starts automatically after being constructed.
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    ///
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    ////////////////////////////////////////////////////////////
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    Clock();
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    ////////////////////////////////////////////////////////////
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    /// \brief Get the elapsed time
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    ///
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    /// This function returns the time elapsed since the last call
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    /// to restart() (or the construction of the instance if restart()
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    /// has not been called).
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    ///
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    /// \return Time elapsed
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    ///
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    ////////////////////////////////////////////////////////////
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    Time getElapsedTime() const;
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    ////////////////////////////////////////////////////////////
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    /// \brief Restart the clock
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    ///
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    /// This function puts the time counter back to zero.
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    /// It also returns the time elapsed since the clock was started.
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    ///
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    /// \return Time elapsed
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    ///
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    ////////////////////////////////////////////////////////////
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    Time restart();
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private:
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    ////////////////////////////////////////////////////////////
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    // Member data
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    ////////////////////////////////////////////////////////////
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    Time m_startTime; ///< Time of last reset, in microseconds
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};
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} // namespace sf
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#endif // SFML_CLOCK_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Clock
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/// \ingroup system
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///
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/// sf::Clock is a lightweight class for measuring time.
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///
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/// Its provides the most precise time that the underlying
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/// OS can achieve (generally microseconds or nanoseconds).
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/// It also ensures monotonicity, which means that the returned
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/// time can never go backward, even if the system time is
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/// changed.
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///
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/// Usage example:
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/// \code
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/// sf::Clock clock;
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/// ...
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/// Time time1 = clock.getElapsedTime();
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/// ...
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/// Time time2 = clock.restart();
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/// \endcode
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///
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/// The sf::Time value returned by the clock can then be
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/// converted to a number of seconds, milliseconds or even
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/// microseconds.
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///
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/// \see sf::Time
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///
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////////////////////////////////////////////////////////////
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