134 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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//    you must not claim that you wrote the original software.
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//    If you use this software in a product, an acknowledgment
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//    in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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//    and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_OUTPUTSOUNDFILE_HPP
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#define SFML_OUTPUTSOUNDFILE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Export.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <string>
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namespace sf
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{
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class SoundFileWriter;
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////////////////////////////////////////////////////////////
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/// \brief Provide write access to sound files
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///
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////////////////////////////////////////////////////////////
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class SFML_AUDIO_API OutputSoundFile : NonCopyable
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{
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public:
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    ////////////////////////////////////////////////////////////
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    /// \brief Default constructor
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    ///
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    ////////////////////////////////////////////////////////////
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    OutputSoundFile();
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    ////////////////////////////////////////////////////////////
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    /// \brief Destructor
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    ///
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    /// Closes the file if it was still open.
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    ///
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    ////////////////////////////////////////////////////////////
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    ~OutputSoundFile();
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    ////////////////////////////////////////////////////////////
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    /// \brief Open the sound file from the disk for writing
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    ///
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    /// The supported audio formats are: WAV, OGG/Vorbis, FLAC.
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    ///
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    /// \param filename     Path of the sound file to write
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    /// \param sampleRate   Sample rate of the sound
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    /// \param channelCount Number of channels in the sound
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    ///
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    /// \return True if the file was successfully opened
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    ///
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    ////////////////////////////////////////////////////////////
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    bool openFromFile(const std::string& filename, unsigned int sampleRate, unsigned int channelCount);
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    ////////////////////////////////////////////////////////////
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    /// \brief Write audio samples to the file
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    ///
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    /// \param samples     Pointer to the sample array to write
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    /// \param count       Number of samples to write
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    ///
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    ////////////////////////////////////////////////////////////
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    void write(const Int16* samples, Uint64 count);
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private:
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    ////////////////////////////////////////////////////////////
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    /// \brief Close the current file
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    ///
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    ////////////////////////////////////////////////////////////
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    void close();
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    ////////////////////////////////////////////////////////////
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    // Member data
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    ////////////////////////////////////////////////////////////
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    SoundFileWriter* m_writer; ///< Writer that handles I/O on the file's format
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};
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} // namespace sf
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#endif // SFML_OUTPUTSOUNDFILE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::OutputSoundFile
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/// \ingroup audio
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///
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/// This class encodes audio samples to a sound file. It is
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/// used internally by higher-level classes such as sf::SoundBuffer,
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/// but can also be useful if you want to create audio files from
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/// custom data sources, like generated audio samples.
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///
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/// Usage example:
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/// \code
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/// // Create a sound file, ogg/vorbis format, 44100 Hz, stereo
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/// sf::OutputSoundFile file;
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/// if (!file.openFromFile("music.ogg", 44100, 2))
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///     /* error */;
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///
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/// while (...)
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/// {
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///     // Read or generate audio samples from your custom source
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///     std::vector<sf::Int16> samples = ...;
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///
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///     // Write them to the file
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///     file.write(samples.data(), samples.size());
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/// }
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/// \endcode
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///
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/// \see sf::SoundFileWriter, sf::InputSoundFile
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///
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////////////////////////////////////////////////////////////
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