264 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			264 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
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| //
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| // SFML - Simple and Fast Multimedia Library
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| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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| //
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| // This software is provided 'as-is', without any express or implied warranty.
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| // In no event will the authors be held liable for any damages arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it freely,
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| // subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented;
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| //    you must not claim that you wrote the original software.
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| //    If you use this software in a product, an acknowledgment
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| //    in the product documentation would be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such,
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| //    and must not be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| ////////////////////////////////////////////////////////////
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| 
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| #ifndef SFML_INPUTSOUNDFILE_HPP
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| #define SFML_INPUTSOUNDFILE_HPP
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| 
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| ////////////////////////////////////////////////////////////
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| // Headers
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| ////////////////////////////////////////////////////////////
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| #include <SFML/Audio/Export.hpp>
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| #include <SFML/System/NonCopyable.hpp>
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| #include <SFML/System/Time.hpp>
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| #include <string>
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| #include <algorithm>
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| 
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| 
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| namespace sf
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| {
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| class InputStream;
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| class SoundFileReader;
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| 
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| ////////////////////////////////////////////////////////////
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| /// \brief Provide read access to sound files
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| ///
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| ////////////////////////////////////////////////////////////
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| class SFML_AUDIO_API InputSoundFile : NonCopyable
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| {
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| public:
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Default constructor
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     InputSoundFile();
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Destructor
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     ~InputSoundFile();
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Open a sound file from the disk for reading
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|     ///
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|     /// The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC.
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|     /// The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit.
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|     ///
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|     /// \param filename Path of the sound file to load
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|     ///
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|     /// \return True if the file was successfully opened
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     bool openFromFile(const std::string& filename);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Open a sound file in memory for reading
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|     ///
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|     /// The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC.
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|     /// The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit.
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|     ///
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|     /// \param data        Pointer to the file data in memory
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|     /// \param sizeInBytes Size of the data to load, in bytes
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|     ///
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|     /// \return True if the file was successfully opened
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     bool openFromMemory(const void* data, std::size_t sizeInBytes);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Open a sound file from a custom stream for reading
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|     ///
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|     /// The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC.
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|     /// The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit.
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|     ///
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|     /// \param stream Source stream to read from
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|     ///
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|     /// \return True if the file was successfully opened
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     bool openFromStream(InputStream& stream);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the total number of audio samples in the file
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|     ///
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|     /// \return Number of samples
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Uint64 getSampleCount() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the number of channels used by the sound
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|     ///
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|     /// \return Number of channels (1 = mono, 2 = stereo)
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     unsigned int getChannelCount() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the sample rate of the sound
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|     ///
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|     /// \return Sample rate, in samples per second
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     unsigned int getSampleRate() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the total duration of the sound file
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|     ///
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|     /// This function is provided for convenience, the duration is
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|     /// deduced from the other sound file attributes.
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|     ///
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|     /// \return Duration of the sound file
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Time getDuration() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the read offset of the file in time
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|     ///
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|     /// \return Time position
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Time getTimeOffset() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the read offset of the file in samples
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|     ///
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|     /// \return Sample position
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Uint64 getSampleOffset() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Change the current read position to the given sample offset
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|     ///
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|     /// This function takes a sample offset to provide maximum
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|     /// precision. If you need to jump to a given time, use the
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|     /// other overload.
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|     ///
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|     /// The sample offset takes the channels into account.
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|     /// If you have a time offset instead, you can easily find
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|     /// the corresponding sample offset with the following formula:
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|     /// `timeInSeconds * sampleRate * channelCount`
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|     /// If the given offset exceeds to total number of samples,
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|     /// this function jumps to the end of the sound file.
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|     ///
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|     /// \param sampleOffset Index of the sample to jump to, relative to the beginning
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void seek(Uint64 sampleOffset);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Change the current read position to the given time offset
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|     ///
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|     /// Using a time offset is handy but imprecise. If you need an accurate
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|     /// result, consider using the overload which takes a sample offset.
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|     ///
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|     /// If the given time exceeds to total duration, this function jumps
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|     /// to the end of the sound file.
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|     ///
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|     /// \param timeOffset Time to jump to, relative to the beginning
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void seek(Time timeOffset);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Read audio samples from the open file
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|     ///
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|     /// \param samples  Pointer to the sample array to fill
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|     /// \param maxCount Maximum number of samples to read
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|     ///
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|     /// \return Number of samples actually read (may be less than \a maxCount)
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Uint64 read(Int16* samples, Uint64 maxCount);
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| 
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| private:
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Close the current file
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void close();
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| 
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|     ////////////////////////////////////////////////////////////
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|     // Member data
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|     ////////////////////////////////////////////////////////////
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|     SoundFileReader* m_reader;       ///< Reader that handles I/O on the file's format
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|     InputStream*     m_stream;       ///< Input stream used to access the file's data
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|     bool             m_streamOwned;  ///< Is the stream internal or external?
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|     Uint64           m_sampleOffset; ///< Sample Read Position
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|     Uint64           m_sampleCount;  ///< Total number of samples in the file
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|     unsigned int     m_channelCount; ///< Number of channels of the sound
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|     unsigned int     m_sampleRate;   ///< Number of samples per second
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| };
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| 
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| } // namespace sf
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| 
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| 
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| #endif // SFML_INPUTSOUNDFILE_HPP
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// \class sf::InputSoundFile
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| /// \ingroup audio
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| ///
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| /// This class decodes audio samples from a sound file. It is
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| /// used internally by higher-level classes such as sf::SoundBuffer
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| /// and sf::Music, but can also be useful if you want to process
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| /// or analyze audio files without playing them, or if you want to
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| /// implement your own version of sf::Music with more specific
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| /// features.
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| ///
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| /// Usage example:
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| /// \code
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| /// // Open a sound file
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| /// sf::InputSoundFile file;
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| /// if (!file.openFromFile("music.ogg"))
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| ///     /* error */;
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| ///
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| /// // Print the sound attributes
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| /// std::cout << "duration: " << file.getDuration().asSeconds() << std::endl;
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| /// std::cout << "channels: " << file.getChannelCount() << std::endl;
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| /// std::cout << "sample rate: " << file.getSampleRate() << std::endl;
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| /// std::cout << "sample count: " << file.getSampleCount() << std::endl;
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| ///
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| /// // Read and process batches of samples until the end of file is reached
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| /// sf::Int16 samples[1024];
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| /// sf::Uint64 count;
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| /// do
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| /// {
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| ///     count = file.read(samples, 1024);
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| ///
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| ///     // process, analyze, play, convert, or whatever
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| ///     // you want to do with the samples...
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| /// }
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| /// while (count > 0);
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| /// \endcode
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| ///
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| /// \see sf::SoundFileReader, sf::OutputSoundFile
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| ///
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| ////////////////////////////////////////////////////////////
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