13 lines
		
	
	
		
			170 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			170 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
uniform sampler2D tex;
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varying vec4 light;
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void main()
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{
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    vec4 texel;
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    texel = texture2D(tex,gl_TexCoord[0].st);
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    texel *= light;
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    gl_FragColor = texel;
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}
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