169 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			169 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
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| //
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| // SFML - Simple and Fast Multimedia Library
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| // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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| //
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| // This software is provided 'as-is', without any express or implied warranty.
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| // In no event will the authors be held liable for any damages arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it freely,
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| // subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented;
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| //    you must not claim that you wrote the original software.
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| //    If you use this software in a product, an acknowledgment
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| //    in the product documentation would be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such,
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| //    and must not be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| ////////////////////////////////////////////////////////////
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| inline Vector3<T>::Vector3() :
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| x(0),
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| y(0),
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| z(0)
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| {
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| 
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| }
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| inline Vector3<T>::Vector3(T X, T Y, T Z) :
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| x(X),
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| y(Y),
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| z(Z)
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| {
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| 
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| }
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| template <typename U>
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| inline Vector3<T>::Vector3(const Vector3<U>& vector) :
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| x(static_cast<T>(vector.x)),
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| y(static_cast<T>(vector.y)),
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| z(static_cast<T>(vector.z))
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| {
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| }
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| inline Vector3<T> operator -(const Vector3<T>& left)
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| {
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|     return Vector3<T>(-left.x, -left.y, -left.z);
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| }
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| inline Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right)
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| {
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|     left.x += right.x;
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|     left.y += right.y;
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|     left.z += right.z;
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| 
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|     return left;
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| }
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| inline Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right)
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| {
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|     left.x -= right.x;
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|     left.y -= right.y;
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|     left.z -= right.z;
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| 
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|     return left;
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| }
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| inline Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right)
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| {
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|     return Vector3<T>(left.x + right.x, left.y + right.y, left.z + right.z);
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| }
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| inline Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right)
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| {
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|     return Vector3<T>(left.x - right.x, left.y - right.y, left.z - right.z);
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| }
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| inline Vector3<T> operator *(const Vector3<T>& left, T right)
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| {
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|     return Vector3<T>(left.x * right, left.y * right, left.z * right);
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| }
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| inline Vector3<T> operator *(T left, const Vector3<T>& right)
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| {
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|     return Vector3<T>(right.x * left, right.y * left, right.z * left);
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| }
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| inline Vector3<T>& operator *=(Vector3<T>& left, T right)
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| {
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|     left.x *= right;
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|     left.y *= right;
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|     left.z *= right;
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| 
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|     return left;
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| }
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| inline Vector3<T> operator /(const Vector3<T>& left, T right)
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| {
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|     return Vector3<T>(left.x / right, left.y / right, left.z / right);
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| }
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| inline Vector3<T>& operator /=(Vector3<T>& left, T right)
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| {
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|     left.x /= right;
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|     left.y /= right;
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|     left.z /= right;
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| 
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|     return left;
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| }
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| inline bool operator ==(const Vector3<T>& left, const Vector3<T>& right)
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| {
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|     return (left.x == right.x) && (left.y == right.y) && (left.z == right.z);
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| }
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| inline bool operator !=(const Vector3<T>& left, const Vector3<T>& right)
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| {
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|     return (left.x != right.x) || (left.y != right.y) || (left.z != right.z);
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| }
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