162 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
 | |
| //
 | |
| // SFML - Simple and Fast Multimedia Library
 | |
| // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
 | |
| //
 | |
| // This software is provided 'as-is', without any express or implied warranty.
 | |
| // In no event will the authors be held liable for any damages arising from the use of this software.
 | |
| //
 | |
| // Permission is granted to anyone to use this software for any purpose,
 | |
| // including commercial applications, and to alter it and redistribute it freely,
 | |
| // subject to the following restrictions:
 | |
| //
 | |
| // 1. The origin of this software must not be misrepresented;
 | |
| //    you must not claim that you wrote the original software.
 | |
| //    If you use this software in a product, an acknowledgment
 | |
| //    in the product documentation would be appreciated but is not required.
 | |
| //
 | |
| // 2. Altered source versions must be plainly marked as such,
 | |
| //    and must not be misrepresented as being the original software.
 | |
| //
 | |
| // 3. This notice may not be removed or altered from any source distribution.
 | |
| //
 | |
| ////////////////////////////////////////////////////////////
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| template <typename T>
 | |
| inline Vector2<T>::Vector2() :
 | |
| x(0),
 | |
| y(0)
 | |
| {
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| template <typename T>
 | |
| inline Vector2<T>::Vector2(T X, T Y) :
 | |
| x(X),
 | |
| y(Y)
 | |
| {
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| template <typename T>
 | |
| template <typename U>
 | |
| inline Vector2<T>::Vector2(const Vector2<U>& vector) :
 | |
| x(static_cast<T>(vector.x)),
 | |
| y(static_cast<T>(vector.y))
 | |
| {
 | |
| }
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| template <typename T>
 | |
| inline Vector2<T> operator -(const Vector2<T>& right)
 | |
| {
 | |
|     return Vector2<T>(-right.x, -right.y);
 | |
| }
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| template <typename T>
 | |
| inline Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right)
 | |
| {
 | |
|     left.x += right.x;
 | |
|     left.y += right.y;
 | |
| 
 | |
|     return left;
 | |
| }
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| template <typename T>
 | |
| inline Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right)
 | |
| {
 | |
|     left.x -= right.x;
 | |
|     left.y -= right.y;
 | |
| 
 | |
|     return left;
 | |
| }
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| template <typename T>
 | |
| inline Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right)
 | |
| {
 | |
|     return Vector2<T>(left.x + right.x, left.y + right.y);
 | |
| }
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| template <typename T>
 | |
| inline Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right)
 | |
| {
 | |
|     return Vector2<T>(left.x - right.x, left.y - right.y);
 | |
| }
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| template <typename T>
 | |
| inline Vector2<T> operator *(const Vector2<T>& left, T right)
 | |
| {
 | |
|     return Vector2<T>(left.x * right, left.y * right);
 | |
| }
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| template <typename T>
 | |
| inline Vector2<T> operator *(T left, const Vector2<T>& right)
 | |
| {
 | |
|     return Vector2<T>(right.x * left, right.y * left);
 | |
| }
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| template <typename T>
 | |
| inline Vector2<T>& operator *=(Vector2<T>& left, T right)
 | |
| {
 | |
|     left.x *= right;
 | |
|     left.y *= right;
 | |
| 
 | |
|     return left;
 | |
| }
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| template <typename T>
 | |
| inline Vector2<T> operator /(const Vector2<T>& left, T right)
 | |
| {
 | |
|     return Vector2<T>(left.x / right, left.y / right);
 | |
| }
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| template <typename T>
 | |
| inline Vector2<T>& operator /=(Vector2<T>& left, T right)
 | |
| {
 | |
|     left.x /= right;
 | |
|     left.y /= right;
 | |
| 
 | |
|     return left;
 | |
| }
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| template <typename T>
 | |
| inline bool operator ==(const Vector2<T>& left, const Vector2<T>& right)
 | |
| {
 | |
|     return (left.x == right.x) && (left.y == right.y);
 | |
| }
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| template <typename T>
 | |
| inline bool operator !=(const Vector2<T>& left, const Vector2<T>& right)
 | |
| {
 | |
|     return (left.x != right.x) || (left.y != right.y);
 | |
| }
 |