149 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			149 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
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| //
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| // SFML - Simple and Fast Multimedia Library
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| // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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| //
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| // This software is provided 'as-is', without any express or implied warranty.
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| // In no event will the authors be held liable for any damages arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it freely,
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| // subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented;
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| //    you must not claim that you wrote the original software.
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| //    If you use this software in a product, an acknowledgment
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| //    in the product documentation would be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such,
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| //    and must not be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| ////////////////////////////////////////////////////////////
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| 
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| #ifndef SFML_VERTEX_HPP
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| #define SFML_VERTEX_HPP
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| 
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| ////////////////////////////////////////////////////////////
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| // Headers
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| ////////////////////////////////////////////////////////////
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| #include <SFML/Graphics/Export.hpp>
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| #include <SFML/Graphics/Color.hpp>
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| #include <SFML/System/Vector2.hpp>
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| 
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| 
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| namespace sf
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| {
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| ////////////////////////////////////////////////////////////
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| /// \brief Define a point with color and texture coordinates
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| ///
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| ////////////////////////////////////////////////////////////
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| class SFML_GRAPHICS_API Vertex
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| {
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| public:
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Default constructor
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Vertex();
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Construct the vertex from its position
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|     ///
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|     /// The vertex color is white and texture coordinates are (0, 0).
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|     ///
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|     /// \param thePosition Vertex position
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Vertex(const Vector2f& thePosition);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Construct the vertex from its position and color
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|     ///
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|     /// The texture coordinates are (0, 0).
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|     ///
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|     /// \param thePosition Vertex position
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|     /// \param theColor    Vertex color
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Vertex(const Vector2f& thePosition, const Color& theColor);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Construct the vertex from its position and texture coordinates
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|     ///
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|     /// The vertex color is white.
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|     ///
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|     /// \param thePosition  Vertex position
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|     /// \param theTexCoords Vertex texture coordinates
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Construct the vertex from its position, color and texture coordinates
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|     ///
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|     /// \param thePosition  Vertex position
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|     /// \param theColor     Vertex color
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|     /// \param theTexCoords Vertex texture coordinates
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords);
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| 
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|     ////////////////////////////////////////////////////////////
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|     // Member data
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|     ////////////////////////////////////////////////////////////
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|     Vector2f  position;  ///< 2D position of the vertex
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|     Color     color;     ///< Color of the vertex
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|     Vector2f  texCoords; ///< Coordinates of the texture's pixel to map to the vertex
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| };
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| 
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| } // namespace sf
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| 
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| 
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| #endif // SFML_VERTEX_HPP
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// \class sf::Vertex
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| /// \ingroup graphics
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| ///
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| /// A vertex is an improved point. It has a position and other
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| /// extra attributes that will be used for drawing: in SFML,
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| /// vertices also have a color and a pair of texture coordinates.
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| ///
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| /// The vertex is the building block of drawing. Everything which
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| /// is visible on screen is made of vertices. They are grouped
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| /// as 2D primitives (triangles, quads, ...), and these primitives
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| /// are grouped to create even more complex 2D entities such as
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| /// sprites, texts, etc.
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| ///
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| /// If you use the graphical entities of SFML (sprite, text, shape)
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| /// you won't have to deal with vertices directly. But if you want
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| /// to define your own 2D entities, such as tiled maps or particle
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| /// systems, using vertices will allow you to get maximum performances.
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| ///
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| /// Example:
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| /// \code
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| /// // define a 100x100 square, red, with a 10x10 texture mapped on it
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| /// sf::Vertex vertices[] =
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| /// {
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| ///     sf::Vertex(sf::Vector2f(  0,   0), sf::Color::Red, sf::Vector2f( 0,  0)),
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| ///     sf::Vertex(sf::Vector2f(  0, 100), sf::Color::Red, sf::Vector2f( 0, 10)),
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| ///     sf::Vertex(sf::Vector2f(100, 100), sf::Color::Red, sf::Vector2f(10, 10)),
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| ///     sf::Vertex(sf::Vector2f(100,   0), sf::Color::Red, sf::Vector2f(10,  0))
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| /// };
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| ///
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| /// // draw it
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| /// window.draw(vertices, 4, sf::Quads);
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| /// \endcode
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| ///
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| /// Note: although texture coordinates are supposed to be an integer
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| /// amount of pixels, their type is float because of some buggy graphics
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| /// drivers that are not able to process integer coordinates correctly.
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| ///
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| /// \see sf::VertexArray
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| ///
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| ////////////////////////////////////////////////////////////
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