353 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			353 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
 | |
| //
 | |
| // SFML - Simple and Fast Multimedia Library
 | |
| // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
 | |
| //
 | |
| // This software is provided 'as-is', without any express or implied warranty.
 | |
| // In no event will the authors be held liable for any damages arising from the use of this software.
 | |
| //
 | |
| // Permission is granted to anyone to use this software for any purpose,
 | |
| // including commercial applications, and to alter it and redistribute it freely,
 | |
| // subject to the following restrictions:
 | |
| //
 | |
| // 1. The origin of this software must not be misrepresented;
 | |
| //    you must not claim that you wrote the original software.
 | |
| //    If you use this software in a product, an acknowledgment
 | |
| //    in the product documentation would be appreciated but is not required.
 | |
| //
 | |
| // 2. Altered source versions must be plainly marked as such,
 | |
| //    and must not be misrepresented as being the original software.
 | |
| //
 | |
| // 3. This notice may not be removed or altered from any source distribution.
 | |
| //
 | |
| ////////////////////////////////////////////////////////////
 | |
| 
 | |
| #ifndef SFML_SOUNDBUFFER_HPP
 | |
| #define SFML_SOUNDBUFFER_HPP
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| // Headers
 | |
| ////////////////////////////////////////////////////////////
 | |
| #include <SFML/Audio/Export.hpp>
 | |
| #include <SFML/Audio/AlResource.hpp>
 | |
| #include <SFML/System/Time.hpp>
 | |
| #include <string>
 | |
| #include <vector>
 | |
| #include <set>
 | |
| 
 | |
| 
 | |
| namespace sf
 | |
| {
 | |
| class Sound;
 | |
| class InputSoundFile;
 | |
| class InputStream;
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \brief Storage for audio samples defining a sound
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 | |
| class SFML_AUDIO_API SoundBuffer : AlResource
 | |
| {
 | |
| public:
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Default constructor
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     SoundBuffer();
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Copy constructor
 | |
|     ///
 | |
|     /// \param copy Instance to copy
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     SoundBuffer(const SoundBuffer& copy);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Destructor
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     ~SoundBuffer();
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Load the sound buffer from a file
 | |
|     ///
 | |
|     /// See the documentation of sf::InputSoundFile for the list
 | |
|     /// of supported formats.
 | |
|     ///
 | |
|     /// \param filename Path of the sound file to load
 | |
|     ///
 | |
|     /// \return True if loading succeeded, false if it failed
 | |
|     ///
 | |
|     /// \see loadFromMemory, loadFromStream, loadFromSamples, saveToFile
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     bool loadFromFile(const std::string& filename);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Load the sound buffer from a file in memory
 | |
|     ///
 | |
|     /// See the documentation of sf::InputSoundFile for the list
 | |
|     /// of supported formats.
 | |
|     ///
 | |
|     /// \param data        Pointer to the file data in memory
 | |
|     /// \param sizeInBytes Size of the data to load, in bytes
 | |
|     ///
 | |
|     /// \return True if loading succeeded, false if it failed
 | |
|     ///
 | |
|     /// \see loadFromFile, loadFromStream, loadFromSamples
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     bool loadFromMemory(const void* data, std::size_t sizeInBytes);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Load the sound buffer from a custom stream
 | |
|     ///
 | |
|     /// See the documentation of sf::InputSoundFile for the list
 | |
|     /// of supported formats.
 | |
|     ///
 | |
|     /// \param stream Source stream to read from
 | |
|     ///
 | |
|     /// \return True if loading succeeded, false if it failed
 | |
|     ///
 | |
|     /// \see loadFromFile, loadFromMemory, loadFromSamples
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     bool loadFromStream(InputStream& stream);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Load the sound buffer from an array of audio samples
 | |
|     ///
 | |
|     /// The assumed format of the audio samples is 16 bits signed integer
 | |
|     /// (sf::Int16).
 | |
|     ///
 | |
|     /// \param samples      Pointer to the array of samples in memory
 | |
|     /// \param sampleCount  Number of samples in the array
 | |
|     /// \param channelCount Number of channels (1 = mono, 2 = stereo, ...)
 | |
|     /// \param sampleRate   Sample rate (number of samples to play per second)
 | |
|     ///
 | |
|     /// \return True if loading succeeded, false if it failed
 | |
|     ///
 | |
|     /// \see loadFromFile, loadFromMemory, saveToFile
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     bool loadFromSamples(const Int16* samples, Uint64 sampleCount, unsigned int channelCount, unsigned int sampleRate);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Save the sound buffer to an audio file
 | |
|     ///
 | |
|     /// See the documentation of sf::OutputSoundFile for the list
 | |
|     /// of supported formats.
 | |
|     ///
 | |
|     /// \param filename Path of the sound file to write
 | |
|     ///
 | |
|     /// \return True if saving succeeded, false if it failed
 | |
|     ///
 | |
|     /// \see loadFromFile, loadFromMemory, loadFromSamples
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     bool saveToFile(const std::string& filename) const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Get the array of audio samples stored in the buffer
 | |
|     ///
 | |
|     /// The format of the returned samples is 16 bits signed integer
 | |
|     /// (sf::Int16). The total number of samples in this array
 | |
|     /// is given by the getSampleCount() function.
 | |
|     ///
 | |
|     /// \return Read-only pointer to the array of sound samples
 | |
|     ///
 | |
|     /// \see getSampleCount
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     const Int16* getSamples() const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Get the number of samples stored in the buffer
 | |
|     ///
 | |
|     /// The array of samples can be accessed with the getSamples()
 | |
|     /// function.
 | |
|     ///
 | |
|     /// \return Number of samples
 | |
|     ///
 | |
|     /// \see getSamples
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     Uint64 getSampleCount() const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Get the sample rate of the sound
 | |
|     ///
 | |
|     /// The sample rate is the number of samples played per second.
 | |
|     /// The higher, the better the quality (for example, 44100
 | |
|     /// samples/s is CD quality).
 | |
|     ///
 | |
|     /// \return Sample rate (number of samples per second)
 | |
|     ///
 | |
|     /// \see getChannelCount, getDuration
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     unsigned int getSampleRate() const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Get the number of channels used by the sound
 | |
|     ///
 | |
|     /// If the sound is mono then the number of channels will
 | |
|     /// be 1, 2 for stereo, etc.
 | |
|     ///
 | |
|     /// \return Number of channels
 | |
|     ///
 | |
|     /// \see getSampleRate, getDuration
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     unsigned int getChannelCount() const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Get the total duration of the sound
 | |
|     ///
 | |
|     /// \return Sound duration
 | |
|     ///
 | |
|     /// \see getSampleRate, getChannelCount
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     Time getDuration() const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Overload of assignment operator
 | |
|     ///
 | |
|     /// \param right Instance to assign
 | |
|     ///
 | |
|     /// \return Reference to self
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     SoundBuffer& operator =(const SoundBuffer& right);
 | |
| 
 | |
| private:
 | |
| 
 | |
|     friend class Sound;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Initialize the internal state after loading a new sound
 | |
|     ///
 | |
|     /// \param file Sound file providing access to the new loaded sound
 | |
|     ///
 | |
|     /// \return True on successful initialization, false on failure
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     bool initialize(InputSoundFile& file);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Update the internal buffer with the cached audio samples
 | |
|     ///
 | |
|     /// \param channelCount Number of channels
 | |
|     /// \param sampleRate   Sample rate (number of samples per second)
 | |
|     ///
 | |
|     /// \return True on success, false if any error happened
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     bool update(unsigned int channelCount, unsigned int sampleRate);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Add a sound to the list of sounds that use this buffer
 | |
|     ///
 | |
|     /// \param sound Sound instance to attach
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     void attachSound(Sound* sound) const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Remove a sound from the list of sounds that use this buffer
 | |
|     ///
 | |
|     /// \param sound Sound instance to detach
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     void detachSound(Sound* sound) const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     // Types
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     typedef std::set<Sound*> SoundList; ///< Set of unique sound instances
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     // Member data
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     unsigned int       m_buffer;   ///< OpenAL buffer identifier
 | |
|     std::vector<Int16> m_samples;  ///< Samples buffer
 | |
|     Time               m_duration; ///< Sound duration
 | |
|     mutable SoundList  m_sounds;   ///< List of sounds that are using this buffer
 | |
| };
 | |
| 
 | |
| } // namespace sf
 | |
| 
 | |
| 
 | |
| #endif // SFML_SOUNDBUFFER_HPP
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \class sf::SoundBuffer
 | |
| /// \ingroup audio
 | |
| ///
 | |
| /// A sound buffer holds the data of a sound, which is
 | |
| /// an array of audio samples. A sample is a 16 bits signed integer
 | |
| /// that defines the amplitude of the sound at a given time.
 | |
| /// The sound is then reconstituted by playing these samples at
 | |
| /// a high rate (for example, 44100 samples per second is the
 | |
| /// standard rate used for playing CDs). In short, audio samples
 | |
| /// are like texture pixels, and a sf::SoundBuffer is similar to
 | |
| /// a sf::Texture.
 | |
| ///
 | |
| /// A sound buffer can be loaded from a file (see loadFromFile()
 | |
| /// for the complete list of supported formats), from memory, from
 | |
| /// a custom stream (see sf::InputStream) or directly from an array
 | |
| /// of samples. It can also be saved back to a file.
 | |
| ///
 | |
| /// Sound buffers alone are not very useful: they hold the audio data
 | |
| /// but cannot be played. To do so, you need to use the sf::Sound class,
 | |
| /// which provides functions to play/pause/stop the sound as well as
 | |
| /// changing the way it is outputted (volume, pitch, 3D position, ...).
 | |
| /// This separation allows more flexibility and better performances:
 | |
| /// indeed a sf::SoundBuffer is a heavy resource, and any operation on it
 | |
| /// is slow (often too slow for real-time applications). On the other
 | |
| /// side, a sf::Sound is a lightweight object, which can use the audio data
 | |
| /// of a sound buffer and change the way it is played without actually
 | |
| /// modifying that data. Note that it is also possible to bind
 | |
| /// several sf::Sound instances to the same sf::SoundBuffer.
 | |
| ///
 | |
| /// It is important to note that the sf::Sound instance doesn't
 | |
| /// copy the buffer that it uses, it only keeps a reference to it.
 | |
| /// Thus, a sf::SoundBuffer must not be destructed while it is
 | |
| /// used by a sf::Sound (i.e. never write a function that
 | |
| /// uses a local sf::SoundBuffer instance for loading a sound).
 | |
| ///
 | |
| /// Usage example:
 | |
| /// \code
 | |
| /// // Declare a new sound buffer
 | |
| /// sf::SoundBuffer buffer;
 | |
| ///
 | |
| /// // Load it from a file
 | |
| /// if (!buffer.loadFromFile("sound.wav"))
 | |
| /// {
 | |
| ///     // error...
 | |
| /// }
 | |
| ///
 | |
| /// // Create a sound source and bind it to the buffer
 | |
| /// sf::Sound sound1;
 | |
| /// sound1.setBuffer(buffer);
 | |
| ///
 | |
| /// // Play the sound
 | |
| /// sound1.play();
 | |
| ///
 | |
| /// // Create another sound source bound to the same buffer
 | |
| /// sf::Sound sound2;
 | |
| /// sound2.setBuffer(buffer);
 | |
| ///
 | |
| /// // Play it with a higher pitch -- the first sound remains unchanged
 | |
| /// sound2.setPitch(2);
 | |
| /// sound2.play();
 | |
| /// \endcode
 | |
| ///
 | |
| /// \see sf::Sound, sf::SoundBufferRecorder
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 |