123 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			VB.net
		
	
	
	
	
	
			
		
		
	
	
			123 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			VB.net
		
	
	
	
	
	
| Imports IrrKlang
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| 
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| Module Module1
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| 
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|     Sub Main()
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| 
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|         ' start up the engine
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|         Dim engine As New ISoundEngine
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| 
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|         ' Now play some sound stream as music in 3d space, looped.
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|         ' We play it at position (0,0,0) in 3d space
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| 
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|         Dim music As ISound = engine.Play3D("../../media/ophelia.mp3", 0, 0, 0, True)
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| 
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|         ' the following step isn't necessary, but to adjust the distance where
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|         ' the 3D sound can be heard, we set some nicer minimum distance
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|         ' (the default min distance is 1, for a small object). The minimum
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|         ' distance simply is the distance in which the sound gets played
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|         ' at maximum volume.
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| 
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|         If Not (music Is Nothing) Then
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|             music.MinDistance = 5.0F
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|         End If
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| 
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|         ' Print some help text and start the display loop
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| 
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|         Console.Out.Write(ControlChars.CrLf & "Playing streamed sound in 3D.")
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|         Console.Out.WriteLine(ControlChars.CrLf & "Press ESCAPE to quit, any other key to play sound at random position." & ControlChars.CrLf)
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| 
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|         Console.Out.WriteLine("+ = Listener position")
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|         Console.Out.WriteLine("o = Playing sound")
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| 
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|         Dim rand As Random = New Random
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|         Dim radius As Single = 5
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|         Dim posOnCircle As Single = 5
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| 
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|         While (True) '  endless loop until user exits
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| 
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|             ' Each step we calculate the position of the 3D music.
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|             ' For this example, we let the
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|             ' music position rotate on a circle:
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| 
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|             posOnCircle += 0.0399999991F
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|             Dim pos3D As Vector3D = New Vector3D(radius * Math.Cos(posOnCircle), 0, _
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|                          radius * Math.Sin(posOnCircle * 0.5F))
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| 
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|             ' After we know the positions, we need to let irrKlang know about the
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|             ' listener position (always position (0,0,0), facing forward in this example)
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|             ' and let irrKlang know about our calculated 3D music position
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| 
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|             engine.SetListenerPosition(0, 0, 0, 0, 0, 1)
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| 
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|             If Not (music Is Nothing) Then
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|                 music.Position = pos3D
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|             End If
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| 
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|             ' Now print the position of the sound in a nice way to the console
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|             ' and also print the play position
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| 
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|             Dim stringForDisplay As String = "          +         "
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|             Dim charpos As Integer = Math.Floor((CSng(pos3D.X + radius) / radius * 10.0F))
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|             If (charpos >= 0 And charpos < 20) Then
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|                 stringForDisplay = stringForDisplay.Remove(charpos, 1)
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|                 stringForDisplay = stringForDisplay.Insert(charpos, "o")
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|             End If
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| 
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|             Dim playPos As Integer
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|             If Not (music Is Nothing) Then
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|                 playPos = Integer.Parse(music.PlayPosition.ToString) ' how to convert UInt32 to Integer in visual basic?
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|             End If
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| 
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|             Dim output As String = ControlChars.Cr & String.Format("x:({0})   3dpos: {1:f} {2:f} {3:f}, playpos:{4}:{5:00}    ", _
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|              stringForDisplay, pos3D.X, pos3D.Y, pos3D.Z, _
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|              playPos \ 60000, (playPos Mod 60000) / 1000)
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| 
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|             Console.Write(output)
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| 
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|             System.Threading.Thread.Sleep(100)
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| 
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|             ' Handle user input: Every time the user presses a key in the console,
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|             ' play a random sound or exit the application if he pressed ESCAPE.
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| 
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|             If _kbhit() <> 0 Then
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|                 Dim key As Integer = _getch()
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| 
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|                 If (key = 27) Then
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|                     Return ' user pressed ESCAPE key
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|                 Else
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| 
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|                     ' Play random sound at some random position.
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| 
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|                     Dim pos As Vector3D = New Vector3D((rand.NextDouble() Mod radius * 2.0F) - radius, 0, 0)
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| 
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|                     Dim filename As String
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| 
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|                     If (rand.Next() Mod 2 <> 0) Then
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|                         filename = "../../media/bell.wav"
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|                     Else
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|                         filename = "../../media/explosion.wav"
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|                     End If
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| 
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|                     engine.Play3D(filename, pos.X, pos.Y, pos.Z)
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| 
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|                     Console.WriteLine(ControlChars.CrLf & "playing {0} at {1:f} {2:f} {3:f}", _
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|                         filename, pos.X, pos.Y, pos.Z)
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|                 End If
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| 
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|             End If
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| 
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|         End While
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| 
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|     End Sub
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| 
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|     ' some simple function for reading keys from the console
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|     <System.Runtime.InteropServices.DllImport("msvcrt")> _
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|     Public Function _getch() As Integer
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|     End Function
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|     <System.Runtime.InteropServices.DllImport("msvcrt")> _
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|     Public Function _kbhit() As Integer
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|     End Function
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| 
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| End Module
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