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			61 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
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|     <title>ISoundEngine.SetRolloffFactor Method</title>
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|         <h1 class="dtH1">ISoundEngine.SetRolloffFactor Method </h1>
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|       <p> Sets the roll off factor for 3d sounds. </p>
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|       <div class="syntax">
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|         <span class="lang">[Visual Basic]</span>
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|         <br />Public Sub SetRolloffFactor( _<br />   ByVal <i>rolloffFactor</i> As <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">Single</a> _<br />)</div>
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|       <div class="syntax">
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|         <span class="lang">[C#]</span>
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|         <br />public <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemVoidClassTopic.htm">void</a> SetRolloffFactor(<br />   <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">float</a> <i>rolloffFactor</i><br />);</div>
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|       <h4 class="dtH4">Parameters</h4>
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|       <dl>
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|         <dt>
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|           <i>rolloffFactor</i>
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|         </dt>
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|         <dd>The rolloff factor can range from 0.0 to 10.0, where 0 is no rolloff. 1.0 is the default rolloff factor set, the value which we also experience in the real world. A value of 2 would mean twice the real-world rolloff.</dd>
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|       </dl>
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|       <h4 class="dtH4">See Also</h4>
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|       <p>
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|         <a href="IrrKlang.ISoundEngine.html">ISoundEngine Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a></p>
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|         <param name="Keyword" value="SetRolloffFactor method">
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|         </param>
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|         <param name="Keyword" value="SetRolloffFactor method, ISoundEngine class">
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|         </param>
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|         <param name="Keyword" value="ISoundEngine.SetRolloffFactor method">
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|         </param>
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|           <a>The irrKlang Sound Engine Documentation © 2003-2010 by Nikolaus Gebhardt.</a>
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