63 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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//    you must not claim that you wrote the original software.
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//    If you use this software in a product, an acknowledgment
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//    in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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//    and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_NATIVEACTIVITY_HPP
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#define SFML_NATIVEACTIVITY_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Export.hpp>
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#if !defined(SFML_SYSTEM_ANDROID)
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#error NativeActivity.hpp: This header is Android only.
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#endif
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struct ANativeActivity;
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \ingroup system
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/// \brief Return a pointer to the Android native activity
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///
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/// You shouldn't have to use this function, unless you want
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/// to implement very specific details, that SFML doesn't
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/// support, or to use a workaround for a known issue.
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///
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/// \return Pointer to Android native activity structure
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///
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/// \sfplatform{Android,SFML/System/NativeActivity.hpp}
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///
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////////////////////////////////////////////////////////////
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SFML_SYSTEM_API ANativeActivity* getNativeActivity();
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} // namespace sf
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#endif // SFML_NATIVEACTIVITY_HPP
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