255 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			255 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////
 | 
						|
//
 | 
						|
// SFML - Simple and Fast Multimedia Library
 | 
						|
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
 | 
						|
//
 | 
						|
// This software is provided 'as-is', without any express or implied warranty.
 | 
						|
// In no event will the authors be held liable for any damages arising from the use of this software.
 | 
						|
//
 | 
						|
// Permission is granted to anyone to use this software for any purpose,
 | 
						|
// including commercial applications, and to alter it and redistribute it freely,
 | 
						|
// subject to the following restrictions:
 | 
						|
//
 | 
						|
// 1. The origin of this software must not be misrepresented;
 | 
						|
//    you must not claim that you wrote the original software.
 | 
						|
//    If you use this software in a product, an acknowledgment
 | 
						|
//    in the product documentation would be appreciated but is not required.
 | 
						|
//
 | 
						|
// 2. Altered source versions must be plainly marked as such,
 | 
						|
//    and must not be misrepresented as being the original software.
 | 
						|
//
 | 
						|
// 3. This notice may not be removed or altered from any source distribution.
 | 
						|
//
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
#ifndef SFML_RECT_HPP
 | 
						|
#define SFML_RECT_HPP
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
// Headers
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
#include <SFML/System/Vector2.hpp>
 | 
						|
#include <algorithm>
 | 
						|
 | 
						|
 | 
						|
namespace sf
 | 
						|
{
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
/// \brief Utility class for manipulating 2D axis aligned rectangles
 | 
						|
///
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
template <typename T>
 | 
						|
class Rect
 | 
						|
{
 | 
						|
public:
 | 
						|
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    /// \brief Default constructor
 | 
						|
    ///
 | 
						|
    /// Creates an empty rectangle (it is equivalent to calling
 | 
						|
    /// Rect(0, 0, 0, 0)).
 | 
						|
    ///
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    Rect();
 | 
						|
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    /// \brief Construct the rectangle from its coordinates
 | 
						|
    ///
 | 
						|
    /// Be careful, the last two parameters are the width
 | 
						|
    /// and height, not the right and bottom coordinates!
 | 
						|
    ///
 | 
						|
    /// \param rectLeft   Left coordinate of the rectangle
 | 
						|
    /// \param rectTop    Top coordinate of the rectangle
 | 
						|
    /// \param rectWidth  Width of the rectangle
 | 
						|
    /// \param rectHeight Height of the rectangle
 | 
						|
    ///
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight);
 | 
						|
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    /// \brief Construct the rectangle from position and size
 | 
						|
    ///
 | 
						|
    /// Be careful, the last parameter is the size,
 | 
						|
    /// not the bottom-right corner!
 | 
						|
    ///
 | 
						|
    /// \param position Position of the top-left corner of the rectangle
 | 
						|
    /// \param size     Size of the rectangle
 | 
						|
    ///
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    Rect(const Vector2<T>& position, const Vector2<T>& size);
 | 
						|
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    /// \brief Construct the rectangle from another type of rectangle
 | 
						|
    ///
 | 
						|
    /// This constructor doesn't replace the copy constructor,
 | 
						|
    /// it's called only when U != T.
 | 
						|
    /// A call to this constructor will fail to compile if U
 | 
						|
    /// is not convertible to T.
 | 
						|
    ///
 | 
						|
    /// \param rectangle Rectangle to convert
 | 
						|
    ///
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    template <typename U>
 | 
						|
    explicit Rect(const Rect<U>& rectangle);
 | 
						|
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    /// \brief Check if a point is inside the rectangle's area
 | 
						|
    ///
 | 
						|
    /// This check is non-inclusive. If the point lies on the
 | 
						|
    /// edge of the rectangle, this function will return false.
 | 
						|
    ///
 | 
						|
    /// \param x X coordinate of the point to test
 | 
						|
    /// \param y Y coordinate of the point to test
 | 
						|
    ///
 | 
						|
    /// \return True if the point is inside, false otherwise
 | 
						|
    ///
 | 
						|
    /// \see intersects
 | 
						|
    ///
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    bool contains(T x, T y) const;
 | 
						|
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    /// \brief Check if a point is inside the rectangle's area
 | 
						|
    ///
 | 
						|
    /// This check is non-inclusive. If the point lies on the
 | 
						|
    /// edge of the rectangle, this function will return false.
 | 
						|
    ///
 | 
						|
    /// \param point Point to test
 | 
						|
    ///
 | 
						|
    /// \return True if the point is inside, false otherwise
 | 
						|
    ///
 | 
						|
    /// \see intersects
 | 
						|
    ///
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    bool contains(const Vector2<T>& point) const;
 | 
						|
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    /// \brief Check the intersection between two rectangles
 | 
						|
    ///
 | 
						|
    /// \param rectangle Rectangle to test
 | 
						|
    ///
 | 
						|
    /// \return True if rectangles overlap, false otherwise
 | 
						|
    ///
 | 
						|
    /// \see contains
 | 
						|
    ///
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    bool intersects(const Rect<T>& rectangle) const;
 | 
						|
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    /// \brief Check the intersection between two rectangles
 | 
						|
    ///
 | 
						|
    /// This overload returns the overlapped rectangle in the
 | 
						|
    /// \a intersection parameter.
 | 
						|
    ///
 | 
						|
    /// \param rectangle    Rectangle to test
 | 
						|
    /// \param intersection Rectangle to be filled with the intersection
 | 
						|
    ///
 | 
						|
    /// \return True if rectangles overlap, false otherwise
 | 
						|
    ///
 | 
						|
    /// \see contains
 | 
						|
    ///
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    bool intersects(const Rect<T>& rectangle, Rect<T>& intersection) const;
 | 
						|
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    // Member data
 | 
						|
    ////////////////////////////////////////////////////////////
 | 
						|
    T left;   ///< Left coordinate of the rectangle
 | 
						|
    T top;    ///< Top coordinate of the rectangle
 | 
						|
    T width;  ///< Width of the rectangle
 | 
						|
    T height; ///< Height of the rectangle
 | 
						|
};
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
/// \relates Rect
 | 
						|
/// \brief Overload of binary operator ==
 | 
						|
///
 | 
						|
/// This operator compares strict equality between two rectangles.
 | 
						|
///
 | 
						|
/// \param left  Left operand (a rectangle)
 | 
						|
/// \param right Right operand (a rectangle)
 | 
						|
///
 | 
						|
/// \return True if \a left is equal to \a right
 | 
						|
///
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
template <typename T>
 | 
						|
bool operator ==(const Rect<T>& left, const Rect<T>& right);
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
/// \relates Rect
 | 
						|
/// \brief Overload of binary operator !=
 | 
						|
///
 | 
						|
/// This operator compares strict difference between two rectangles.
 | 
						|
///
 | 
						|
/// \param left  Left operand (a rectangle)
 | 
						|
/// \param right Right operand (a rectangle)
 | 
						|
///
 | 
						|
/// \return True if \a left is not equal to \a right
 | 
						|
///
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
template <typename T>
 | 
						|
bool operator !=(const Rect<T>& left, const Rect<T>& right);
 | 
						|
 | 
						|
#include <SFML/Graphics/Rect.inl>
 | 
						|
 | 
						|
// Create typedefs for the most common types
 | 
						|
typedef Rect<int>   IntRect;
 | 
						|
typedef Rect<float> FloatRect;
 | 
						|
 | 
						|
} // namespace sf
 | 
						|
 | 
						|
 | 
						|
#endif // SFML_RECT_HPP
 | 
						|
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////
 | 
						|
/// \class sf::Rect
 | 
						|
/// \ingroup graphics
 | 
						|
///
 | 
						|
/// A rectangle is defined by its top-left corner and its size.
 | 
						|
/// It is a very simple class defined for convenience, so
 | 
						|
/// its member variables (left, top, width and height) are public
 | 
						|
/// and can be accessed directly, just like the vector classes
 | 
						|
/// (Vector2 and Vector3).
 | 
						|
///
 | 
						|
/// To keep things simple, sf::Rect doesn't define
 | 
						|
/// functions to emulate the properties that are not directly
 | 
						|
/// members (such as right, bottom, center, etc.), it rather
 | 
						|
/// only provides intersection functions.
 | 
						|
///
 | 
						|
/// sf::Rect uses the usual rules for its boundaries:
 | 
						|
/// \li The left and top edges are included in the rectangle's area
 | 
						|
/// \li The right (left + width) and bottom (top + height) edges are excluded from the rectangle's area
 | 
						|
///
 | 
						|
/// This means that sf::IntRect(0, 0, 1, 1) and sf::IntRect(1, 1, 1, 1)
 | 
						|
/// don't intersect.
 | 
						|
///
 | 
						|
/// sf::Rect is a template and may be used with any numeric type, but
 | 
						|
/// for simplicity the instantiations used by SFML are typedef'd:
 | 
						|
/// \li sf::Rect<int> is sf::IntRect
 | 
						|
/// \li sf::Rect<float> is sf::FloatRect
 | 
						|
///
 | 
						|
/// So that you don't have to care about the template syntax.
 | 
						|
///
 | 
						|
/// Usage example:
 | 
						|
/// \code
 | 
						|
/// // Define a rectangle, located at (0, 0) with a size of 20x5
 | 
						|
/// sf::IntRect r1(0, 0, 20, 5);
 | 
						|
///
 | 
						|
/// // Define another rectangle, located at (4, 2) with a size of 18x10
 | 
						|
/// sf::Vector2i position(4, 2);
 | 
						|
/// sf::Vector2i size(18, 10);
 | 
						|
/// sf::IntRect r2(position, size);
 | 
						|
///
 | 
						|
/// // Test intersections with the point (3, 1)
 | 
						|
/// bool b1 = r1.contains(3, 1); // true
 | 
						|
/// bool b2 = r2.contains(3, 1); // false
 | 
						|
///
 | 
						|
/// // Test the intersection between r1 and r2
 | 
						|
/// sf::IntRect result;
 | 
						|
/// bool b3 = r1.intersects(r2, result); // true
 | 
						|
/// // result == (4, 2, 16, 3)
 | 
						|
/// \endcode
 | 
						|
///
 | 
						|
////////////////////////////////////////////////////////////
 |