166 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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//    you must not claim that you wrote the original software.
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//    If you use this software in a product, an acknowledgment
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//    in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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//    and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SOUNDFILEREADER_HPP
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#define SFML_SOUNDFILEREADER_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Export.hpp>
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#include <string>
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namespace sf
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{
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class InputStream;
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////////////////////////////////////////////////////////////
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/// \brief Abstract base class for sound file decoding
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///
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////////////////////////////////////////////////////////////
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class SFML_AUDIO_API SoundFileReader
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{
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public:
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    ////////////////////////////////////////////////////////////
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    /// \brief Structure holding the audio properties of a sound file
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    ///
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    ////////////////////////////////////////////////////////////
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    struct Info
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    {
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        Uint64       sampleCount;  ///< Total number of samples in the file
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        unsigned int channelCount; ///< Number of channels of the sound
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        unsigned int sampleRate;   ///< Samples rate of the sound, in samples per second
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    };
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    ////////////////////////////////////////////////////////////
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    /// \brief Virtual destructor
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    ///
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    ////////////////////////////////////////////////////////////
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    virtual ~SoundFileReader() {}
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    ////////////////////////////////////////////////////////////
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    /// \brief Open a sound file for reading
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    ///
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    /// The provided stream reference is valid as long as the
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    /// SoundFileReader is alive, so it is safe to use/store it
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    /// during the whole lifetime of the reader.
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    ///
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    /// \param stream Source stream to read from
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    /// \param info   Structure to fill with the properties of the loaded sound
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    ///
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    /// \return True if the file was successfully opened
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    ///
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    ////////////////////////////////////////////////////////////
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    virtual bool open(InputStream& stream, Info& info) = 0;
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    ////////////////////////////////////////////////////////////
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    /// \brief Change the current read position to the given sample offset
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    ///
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    /// The sample offset takes the channels into account.
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    /// If you have a time offset instead, you can easily find
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    /// the corresponding sample offset with the following formula:
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    /// `timeInSeconds * sampleRate * channelCount`
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    /// If the given offset exceeds to total number of samples,
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    /// this function must jump to the end of the file.
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    ///
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    /// \param sampleOffset Index of the sample to jump to, relative to the beginning
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    ///
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    ////////////////////////////////////////////////////////////
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    virtual void seek(Uint64 sampleOffset) = 0;
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    ////////////////////////////////////////////////////////////
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    /// \brief Read audio samples from the open file
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    ///
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    /// \param samples  Pointer to the sample array to fill
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    /// \param maxCount Maximum number of samples to read
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    ///
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    /// \return Number of samples actually read (may be less than \a maxCount)
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    ///
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    ////////////////////////////////////////////////////////////
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    virtual Uint64 read(Int16* samples, Uint64 maxCount) = 0;
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};
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} // namespace sf
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#endif // SFML_SOUNDFILEREADER_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::SoundFileReader
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/// \ingroup audio
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///
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/// This class allows users to read audio file formats not natively
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/// supported by SFML, and thus extend the set of supported readable
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/// audio formats.
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///
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/// A valid sound file reader must override the open, seek and write functions,
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/// as well as providing a static check function; the latter is used by
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/// SFML to find a suitable writer for a given input file.
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///
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/// To register a new reader, use the sf::SoundFileFactory::registerReader
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/// template function.
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///
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/// Usage example:
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/// \code
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/// class MySoundFileReader : public sf::SoundFileReader
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/// {
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/// public:
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///
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///     static bool check(sf::InputStream& stream)
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///     {
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///         // typically, read the first few header bytes and check fields that identify the format
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///         // return true if the reader can handle the format
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///     }
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///
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///     virtual bool open(sf::InputStream& stream, Info& info)
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///     {
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///         // read the sound file header and fill the sound attributes
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///         // (channel count, sample count and sample rate)
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///         // return true on success
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///     }
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///
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///     virtual void seek(sf::Uint64 sampleOffset)
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///     {
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///         // advance to the sampleOffset-th sample from the beginning of the sound
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///     }
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///
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///     virtual sf::Uint64 read(sf::Int16* samples, sf::Uint64 maxCount)
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///     {
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///         // read up to 'maxCount' samples into the 'samples' array,
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///         // convert them (for example from normalized float) if they are not stored
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///         // as 16-bits signed integers in the file
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///         // return the actual number of samples read
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///     }
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/// };
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///
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/// sf::SoundFileFactory::registerReader<MySoundFileReader>();
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/// \endcode
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///
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/// \see sf::InputSoundFile, sf::SoundFileFactory, sf::SoundFileWriter
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///
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////////////////////////////////////////////////////////////
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