9 lines
		
	
	
		
			174 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			174 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| varying vec3 normal;
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| 
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| void main()
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| {
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|     gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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|     gl_FrontColor = gl_Color;
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|     normal = vec3(gl_MultiTexCoord0.xy, 1.0);
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| }
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