Files
SQCSimulator2023/SQCSim2021/connector.cpp
MarcEricMartel 76a7d0218d Who knows?!
2023-10-27 15:47:34 -04:00

130 lines
3.5 KiB
C++

#include "connector.h"
Connector::Connector() {}
Connector::~Connector() {}
int Connector::Init() {
#ifdef _WIN32
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
std::cout << "Initialisation WinSock." << std::endl;
return 1;
}
#endif
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
std::cout << "Creation Socket UDP." << std::endl;
return 2;
}
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
std::cout << "Creation Socket TCP." << std::endl;
return 3;
}
/* Creation structure donnes descripteur du socket serveur */
sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_port = htons(CLI_PORT);
addr.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
std::cout << "Association Socket UDP." << std::endl;
return 4;
}
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
std::cout << "Association Socket TCP." << std::endl;
return 5;
}
return 0;
}
int Connector::Connect(const char* srv_addr, std::string name) {
sockaddr_in add;
m_srvsockaddr.sin_family = AF_INET;
m_srvsockaddr.sin_port = htons(SRV_PORT);
if (inet_pton(AF_INET, srv_addr, &m_srvsockaddr.sin_addr) <= 0) {
std::cout << "Addresse serveur invalide." << std::endl;
return 1;
}
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
std::cout << "Échec de la connexion." << std::endl;
}
char* buf = new char[1500];
uint32_t buflen = 1500;
netprot::LoginInfo log;
memcpy(&log.name, name.c_str(), name.size() + 1);
netprot::Serialize(&log, &buf, &buflen);
int se = send(m_sock_tcp, buf, buflen, 0);
delete[] buf;
buf = new char[150] {0};
buflen = 150;
bool ready = false;
int errors = 0;
netprot::PlayerInfo pinfo{};
while (!ready) {
uint32_t bytes = recv(m_sock_tcp, buf, buflen, 0);
uint32_t curr = 0;
char* currbuf = buf;
while (bytes > 0) {
switch (netprot::getType(currbuf, buflen)) {
case netprot::PACKET_TYPE::LOGINF:
if (!netprot::Deserialize(&m_loginfo, currbuf, buflen)) {
std::cout << "Packet LoginInfo invalide." << std::endl;
return 2;
}
curr = sizeof(netprot::LoginInfo);
break;
case netprot::PACKET_TYPE::GAMEINFO:
if (!netprot::Deserialize(&m_gameinfo, currbuf, buflen)) {
std::cout << "Packet GameInfo invalide." << std::endl;
return 3;
}
curr = sizeof(netprot::GameInfo);
break;
case netprot::PACKET_TYPE::PLAYINF:
if (!netprot::Deserialize(&pinfo, currbuf, buflen)) {
std::cout << "Packet PlayerInfo invalide." << std::endl;
return 3;
}
m_players[pinfo.id] = pinfo;
curr = sizeof(netprot::PlayerInfo);
break;
case netprot::PACKET_TYPE::SYNC:
if (!netprot::Deserialize(&m_origin, currbuf, buflen)) {
std::cout << "Packet Sync invalide." << std::endl;
return 3;
}
curr = sizeof(netprot::Sync);
ready = true;
break;
default:
++errors;
//std::cout << "Packet invalide." << std::endl;
break;
}
currbuf = &currbuf[curr + 1];
bytes -= curr;
if (errors > 100)
return 1;
}
}
return 0;
}
uint64_t Connector::getId() const { return m_loginfo.sid; }
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
netprot::Sync Connector::getOrigin() const { return m_origin; }