10 lines
		
	
	
		
			151 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			151 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
uniform sampler2D texture;
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uniform float blink_alpha;
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void main()
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{
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    vec4 pixel = gl_Color;
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    pixel.a = blink_alpha;
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    gl_FragColor = pixel;
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}
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