6 lines
		
	
	
		
			113 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			6 lines
		
	
	
		
			113 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
void main()
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{
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    // Transform the vertex position
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    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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}
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