283 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			283 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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//    you must not claim that you wrote the original software.
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//    If you use this software in a product, an acknowledgment
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//    in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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//    and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_THREAD_HPP
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#define SFML_THREAD_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Export.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <cstdlib>
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namespace sf
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{
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namespace priv
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{
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    class ThreadImpl;
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    struct ThreadFunc;
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}
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////////////////////////////////////////////////////////////
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/// \brief Utility class to manipulate threads
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///
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////////////////////////////////////////////////////////////
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class SFML_SYSTEM_API Thread : NonCopyable
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{
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public:
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    ////////////////////////////////////////////////////////////
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    /// \brief Construct the thread from a functor with no argument
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    ///
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    /// This constructor works for function objects, as well
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    /// as free functions.
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    ///
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    /// Use this constructor for this kind of function:
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    /// \code
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    /// void function();
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    ///
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    /// // --- or ----
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    ///
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    /// struct Functor
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    /// {
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    ///     void operator()();
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    /// };
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    /// \endcode
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    /// Note: this does *not* run the thread, use launch().
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    ///
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    /// \param function Functor or free function to use as the entry point of the thread
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    ///
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    ////////////////////////////////////////////////////////////
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    template <typename F>
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    Thread(F function);
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    ////////////////////////////////////////////////////////////
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    /// \brief Construct the thread from a functor with an argument
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    ///
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    /// This constructor works for function objects, as well
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    /// as free functions.
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    /// It is a template, which means that the argument can
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    /// have any type (int, std::string, void*, Toto, ...).
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    ///
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    /// Use this constructor for this kind of function:
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    /// \code
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    /// void function(int arg);
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    ///
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    /// // --- or ----
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    ///
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    /// struct Functor
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    /// {
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    ///     void operator()(std::string arg);
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    /// };
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    /// \endcode
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    /// Note: this does *not* run the thread, use launch().
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    ///
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    /// \param function Functor or free function to use as the entry point of the thread
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    /// \param argument argument to forward to the function
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    ///
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    ////////////////////////////////////////////////////////////
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    template <typename F, typename A>
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    Thread(F function, A argument);
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    ////////////////////////////////////////////////////////////
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    /// \brief Construct the thread from a member function and an object
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    ///
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    /// This constructor is a template, which means that you can
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    /// use it with any class.
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    /// Use this constructor for this kind of function:
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    /// \code
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    /// class MyClass
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    /// {
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    /// public:
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    ///
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    ///     void function();
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    /// };
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    /// \endcode
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    /// Note: this does *not* run the thread, use launch().
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    ///
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    /// \param function Entry point of the thread
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    /// \param object Pointer to the object to use
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    ///
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    ////////////////////////////////////////////////////////////
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    template <typename C>
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    Thread(void(C::*function)(), C* object);
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    ////////////////////////////////////////////////////////////
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    /// \brief Destructor
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    ///
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    /// This destructor calls wait(), so that the internal thread
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    /// cannot survive after its sf::Thread instance is destroyed.
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    ///
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    ////////////////////////////////////////////////////////////
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    ~Thread();
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    ////////////////////////////////////////////////////////////
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    /// \brief Run the thread
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    ///
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    /// This function starts the entry point passed to the
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    /// thread's constructor, and returns immediately.
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    /// After this function returns, the thread's function is
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    /// running in parallel to the calling code.
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    ///
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    ////////////////////////////////////////////////////////////
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    void launch();
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    ////////////////////////////////////////////////////////////
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    /// \brief Wait until the thread finishes
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    ///
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    /// This function will block the execution until the
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    /// thread's function ends.
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    /// Warning: if the thread function never ends, the calling
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    /// thread will block forever.
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    /// If this function is called from its owner thread, it
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    /// returns without doing anything.
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    ///
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    ////////////////////////////////////////////////////////////
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    void wait();
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    ////////////////////////////////////////////////////////////
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    /// \brief Terminate the thread
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    ///
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    /// This function immediately stops the thread, without waiting
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    /// for its function to finish.
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    /// Terminating a thread with this function is not safe,
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    /// and can lead to local variables not being destroyed
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    /// on some operating systems. You should rather try to make
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    /// the thread function terminate by itself.
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    ///
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    ////////////////////////////////////////////////////////////
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    void terminate();
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private:
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    friend class priv::ThreadImpl;
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    ////////////////////////////////////////////////////////////
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    /// \brief Internal entry point of the thread
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    ///
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    /// This function is called by the thread implementation.
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    ///
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    ////////////////////////////////////////////////////////////
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    void run();
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    ////////////////////////////////////////////////////////////
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    // Member data
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    ////////////////////////////////////////////////////////////
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    priv::ThreadImpl* m_impl;       ///< OS-specific implementation of the thread
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    priv::ThreadFunc* m_entryPoint; ///< Abstraction of the function to run
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};
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#include <SFML/System/Thread.inl>
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} // namespace sf
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#endif // SFML_THREAD_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Thread
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/// \ingroup system
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///
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/// Threads provide a way to run multiple parts of the code
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/// in parallel. When you launch a new thread, the execution
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/// is split and both the new thread and the caller run
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/// in parallel.
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///
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/// To use a sf::Thread, you construct it directly with the
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/// function to execute as the entry point of the thread.
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/// sf::Thread has multiple template constructors, which means
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/// that you can use several types of entry points:
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/// \li non-member functions with no argument
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/// \li non-member functions with one argument of any type
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/// \li functors with no argument (this one is particularly useful for compatibility with boost/std::%bind)
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/// \li functors with one argument of any type
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/// \li member functions from any class with no argument
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///
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/// The function argument, if any, is copied in the sf::Thread
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/// instance, as well as the functor (if the corresponding
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/// constructor is used). Class instances, however, are passed
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/// by pointer so you must make sure that the object won't be
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/// destroyed while the thread is still using it.
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///
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/// The thread ends when its function is terminated. If the
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/// owner sf::Thread instance is destroyed before the
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/// thread is finished, the destructor will wait (see wait())
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///
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/// Usage examples:
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/// \code
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/// // example 1: non member function with one argument
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///
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/// void threadFunc(int argument)
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/// {
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///     ...
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/// }
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///
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/// sf::Thread thread(&threadFunc, 5);
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/// thread.launch(); // start the thread (internally calls threadFunc(5))
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/// \endcode
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///
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/// \code
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/// // example 2: member function
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///
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/// class Task
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/// {
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/// public:
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///     void run()
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///     {
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///         ...
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///     }
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/// };
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///
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/// Task task;
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/// sf::Thread thread(&Task::run, &task);
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/// thread.launch(); // start the thread (internally calls task.run())
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/// \endcode
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///
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/// \code
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/// // example 3: functor
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///
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/// struct Task
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/// {
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///     void operator()()
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///     {
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///         ...
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///     }
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/// };
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///
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/// sf::Thread thread(Task());
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/// thread.launch(); // start the thread (internally calls operator() on the Task instance)
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/// \endcode
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///
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/// Creating parallel threads of execution can be dangerous:
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/// all threads inside the same process share the same memory space,
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/// which means that you may end up accessing the same variable
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/// from multiple threads at the same time. To prevent this
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/// kind of situations, you can use mutexes (see sf::Mutex).
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///
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/// \see sf::Mutex
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///
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////////////////////////////////////////////////////////////
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